analysis to acknowledge a proper level on applied and existed medium. Things to do in this stage are
a. Analyze Student Need
Doing observation in the classroom to get more information to know the students’ needs. In this stage, the researcher conclude that
the students’ needs is more variation on educational medium. b.
Analyze Curriculum Curriculum that is applied in SMK YPKK 2 Sleman is KTSP.
Learning media that is used in educational aspect is persuading activeness on student.
2. Design stage
Based on the analysis, the researcher conducts a design that is suit to criterion of the student’s needs. Things to do in this stage are:
a. Create Product design
Researcher creates monopoly as educational product design as board game. Researcher also collects an accountant book with
varieties level, standard, focuses and details. b.
Prepare Sets of Equipment Researcher gathers information for any specific equipment that
required creating game.
3. Development stage
a. Create a product
Creat a product also based on need based-analysis result before . In this stage, all formats and detail has been decided before. Things to do
in this stage are: b.
Expert Validation Expert validation must be executed by expert with certain skill
and certain knowledge to create good and qualified results. Researcher chooses one specialist of educational medium, one expert of
accountancy accountancy University- level instructor. The result of this stage is, advice comment and critics to help researcher improve
his product for student. c.
Revision Researcher improves any unsuitable aspect in product based on the
comment, advice, and critics of the reader.
4. Implementation
a. Do experimental attempt
In this stage, product will be implemented for 24 students of SMK YPKK 2 Sleman to know their respond. The students can write their
respond by fill the questionnaire.
b. Revision
Researcher will improve the product according to the respond of the students. However, in this stage, the researcher also considers the
respond which is got from expert validation session.
5. Evaluation
Evaluation will be attempting in every completed four stages which also known as formative evaluation. This evaluation existed to improve
the quality of product by comprehending all of the respond from specialist, practicing and students. In this stage, the researcher also
analyzes the effect of this product towards student attitude.
E. Data Collection Instrument
Instrument that is used to gather data is questionnaire. Questionnaire is technic to gather data which is conducted by asking set of written question to
respondent Sugiyono, 2012: 199. The technique is also used to measure medium quality data from expertise, practitioner, teacher and student as a
product evaluator. Properties of the instrument of educational medium Accounting
Monopoly used scale with 5 optional answers Sugiyono, 2010: 134: very
good, good, average, weak, and strongly weak. The data obtained quantitative
data. So, any alternative answers were given a score very good = 5, good = 4,
average = 3, weak = 2, and strongly weak = 1. Table 3 Lattice questionnaires for Expert Material
No Indicators
Numeral Classifier 1
Suitability 4
2 Completeness
2 3
Ease 2
4 Clarity
2 Source: Azhar Arsyad 2014 and Rayandra Asyar 2012 with modification
Table 4 Lattice questionnaires for media expert
No Indikator
Numeral Classifier 1
Effectiveness of the use media 2
2 Ease
2 3
Suitable 2
4 Completeness
2 5
Comunicative and interactive 2
Source: Azhar Arsyad 2014 and Rayandra Asyhar 2012 with modification Table 5 Lattice questionnaire for students
No Indicator
Numeral Classifier 1
Ease 2
2 Suitable
2 3
Clarity 4
4 Display
3 5
Interesting 3
Source: Azhar Arsyad 2014 and Rayandra Asyar 2012 with modification