Research Paradigm Research Question

analysis to acknowledge a proper level on applied and existed medium. Things to do in this stage are a. Analyze Student Need Doing observation in the classroom to get more information to know the students’ needs. In this stage, the researcher conclude that the students’ needs is more variation on educational medium. b. Analyze Curriculum Curriculum that is applied in SMK YPKK 2 Sleman is KTSP. Learning media that is used in educational aspect is persuading activeness on student.

2. Design stage

Based on the analysis, the researcher conducts a design that is suit to criterion of the student’s needs. Things to do in this stage are: a. Create Product design Researcher creates monopoly as educational product design as board game. Researcher also collects an accountant book with varieties level, standard, focuses and details. b. Prepare Sets of Equipment Researcher gathers information for any specific equipment that required creating game.

3. Development stage

a. Create a product Creat a product also based on need based-analysis result before . In this stage, all formats and detail has been decided before. Things to do in this stage are: b. Expert Validation Expert validation must be executed by expert with certain skill and certain knowledge to create good and qualified results. Researcher chooses one specialist of educational medium, one expert of accountancy accountancy University- level instructor. The result of this stage is, advice comment and critics to help researcher improve his product for student. c. Revision Researcher improves any unsuitable aspect in product based on the comment, advice, and critics of the reader.

4. Implementation

a. Do experimental attempt In this stage, product will be implemented for 24 students of SMK YPKK 2 Sleman to know their respond. The students can write their respond by fill the questionnaire. b. Revision Researcher will improve the product according to the respond of the students. However, in this stage, the researcher also considers the respond which is got from expert validation session.

5. Evaluation

Evaluation will be attempting in every completed four stages which also known as formative evaluation. This evaluation existed to improve the quality of product by comprehending all of the respond from specialist, practicing and students. In this stage, the researcher also analyzes the effect of this product towards student attitude.

E. Data Collection Instrument

Instrument that is used to gather data is questionnaire. Questionnaire is technic to gather data which is conducted by asking set of written question to respondent Sugiyono, 2012: 199. The technique is also used to measure medium quality data from expertise, practitioner, teacher and student as a product evaluator. Properties of the instrument of educational medium Accounting Monopoly used scale with 5 optional answers Sugiyono, 2010: 134: very good, good, average, weak, and strongly weak. The data obtained quantitative data. So, any alternative answers were given a score very good = 5, good = 4, average = 3, weak = 2, and strongly weak = 1. Table 3 Lattice questionnaires for Expert Material No Indicators Numeral Classifier 1 Suitability 4 2 Completeness 2 3 Ease 2 4 Clarity 2 Source: Azhar Arsyad 2014 and Rayandra Asyar 2012 with modification Table 4 Lattice questionnaires for media expert No Indikator Numeral Classifier 1 Effectiveness of the use media 2 2 Ease 2 3 Suitable 2 4 Completeness 2 5 Comunicative and interactive 2 Source: Azhar Arsyad 2014 and Rayandra Asyhar 2012 with modification Table 5 Lattice questionnaire for students No Indicator Numeral Classifier 1 Ease 2 2 Suitable 2 3 Clarity 4 4 Display 3 5 Interesting 3 Source: Azhar Arsyad 2014 and Rayandra Asyar 2012 with modification