that the accounting monopoly is to be a breakthrough in the development of new media.
Based on the results of observation while at SMK YPKK 2 Sleman especially for accounting subjects, the learning motivation of students are still
low. The majority of learning enthusiastic in this subject is still low. Student activity indicators are still low students are less diligently to do task given by
the teacher, easy to despair to face learning difficulties, lack of interest in finding references in learning, participation interest when learning accounting
processed and students less understand the accounting material. Based on the
description, the researcher intends to conduct a development research, entitle The Development of Learning Media Monopoly To Improve Students
Motivation Of Accounting Student For Grade X At SMK YPKK 2 Sleman Academic Year 20152016”
B. Identification Problem
Based the background, the problem can be identified as follows: 1.
The existence of a limitation of the school in providing and developing the learning media.
2. Look of development on innovative learning media to introduce
accounting with more varied game method in order to enhance the anxiety of student in SMK of study accounting.
3. Poor motivation and interest of students in accounting learning.
4. Motivation in learning Accounting recognition belongs to students is still
low. 5.
The introduction of accounting through the media by the game of monopoly.
C. Problem Limitation
All those problem in the problem identification are crucial to overcome. However, research was confronted with the time limitation, this
time limitation made it a must for the researcher to limit the problem in the development of Accounting Monopoly learning media on subjects Accounting
basic competency with drawing up financial statements to increase the motivation of grade X at SMK YPKK 2, Sleman, Yogyakarta.
D. Reasearch Formulation
Based on problem limitation that described above, the problem formulation in this research are:
1. How is the development of learning accounting by using the monopoly
game? 2.
Learning media development of monopoly basic competences on drawing up of financial statements services company.
3. How does the influence of accounting monopoly game for learning
motivation of students?
E. Research Objectives
Based on problem formulation that described above, research objective that want to achieve in this research are as follows:
1. Knowing the student`s motivation after using monopoly as learning media.
2. Knowing the application of learning by using media of monopoly game.
3. Developing educative game “accounting of monopoly” as accounting
learning media based The Financial Statment for student of grade X at SMK YPKK 2, Sleman, Yogyakarta.
4. Knowing the contraint factors in learning by using the monopoly game.
5. Knowing the advisability of learning media based The Financial Statment
for student of grade X at SMK YPKK 2, Sleman, Yogyakarta.
F. Product Specification
Product specifications are expected in this research, as follows: 1.
Development accounting monopoly as one of learning media is to improve student interest of basic competence based The Financial Statment subject.
2. Accounting monopoly is the media that contains the material of Financial
Statment in practical, easy to understand by the student. 3.
Accounting Monopoly can be used students to learning media while playing better in the classroon and out classroom.
4. Accounting monopoly can improve the motivation to learn for students.
G. Research Benefits
The expected benefits of this research can be viewed in terms of theoritical and practical with the description as follows:
1. Theoretical benefits
To provide information for the development of science, especially related by accounting to the influence using of learning media a monopoly
game. 2.
Practical Benefits a.
For researchers Gaining knowledge of a creative and innovative learning media
and expected to be applied in education as alearning media that utilizing can be used as teachers reverence in developing other
learning media. b.
For teachers 1
Teachers can develop learning media to be more innovative to minimize boredom of students and can improve result learn students
in the learning of media by use monopoly game. 2
Teachers can motivate students to be more excited in the learn of accounting.
3 As a tool to teach accounting for more fun.
c. For Students
1 Improving students motivation in subject The Financial Statment.
2 Students know weakness and strength owned and be able to
improve to get the maximum results. 3
Learning media is able to increase knowledge and students experience with the goal of learn to improve maximum results.
4 Student have more activites and learning active, innovative and
creative so accounting is very easy to understand.
H. Developing Assumption
The assumption that used by researcher in this development learning media, as follows:
1. Accounting of monopoly is learning media that composed alternative
learning media that can be used both in school and outside of school. 2.
The use of monopoly accounting as fun learning media can increase the motivation to learn for students.