1. Time limitations in the research because of Accounting Monopoly game
takes a relatively long time.
2. The rules of the game were quite complicated so that students should be
described more than 1 time.
104
BAB V CONCLUSION AND ADVICE
A. Conclusions
Based on previous data analysis and discussion, then it can be inferred that: 1.
The development of Accounting Monopoly is done through the five stages, they are:
a. Analysis, the initial phases that include competence analysis, analysis of
media competence, learners’ needs analysis and the formulation of goals. b.
Design, designing Accounting Monopoly consisting of design of drawings, the design Board, the size of the wood and design tool content of
Accounting Monopoly. c.
Development, Accounting Monopoly product manufacturing and research instrument which will be validated and be revised.
d. Implementation, Accounting Monopoly trial stage and then to the subject
of field trials. e.
Evaluation, the final stages of development for the measurement of the achievement achieved by purpose of Learning Media of Accounting
Monopoly products increased the motivation of learning students. 2.
The level of appropriateness of Accounting Monopoly known Learning Media based on Expert assessment of the materials and Media that includes Experts
on learning aspect, the aspect of material, engineering aspects of media and display aspects.
3. The response of the students of class X Accounting 3 against the Learning
Media of Accounting Monopoly on the media and learning aspects obtained average value of 4.3 for class field trials that fall within the category of very
feasible. Accounting Monopoly Learning media can enchance the learning motivation
of students, it can be measured from acquisition of students’ recapitulation of 7.6 for the score of initial motivation. While the score the final motivation of 70,1.
The results of the t test i.e. t-count registration-4.688 with sig. 0.000 shows significant measurements. Thus it can be concluded the development of
Accounting Monopoly could increase students Learning Motivation.
B. Advice
Based on the development research and the research er’ weakness in
developing Learning Media of Accounting Monopoly as a medium of learning still has many shortcomings. Then the researcher offer suggestions as follow:
1. Teachers should develop Accounting Monopoly Learning Media in order to
spur students motivation and morale increased. 2.
This Monopoly Learning Media can be used as a helping tool when learning process is taken place so that the students’ may became more active, creative,
effective, and enthusiastic.