2. How is the feasibility of educative game “Accounting Monopoly” as
accounting learning media on based The Financial Statment for students as SMK
YPKK 2
Vocational Senior
High School
based on
validationassessment of matrial expert, media expert, practitioners? 3.
How is assesment of students about the learning media products of the game accounting monopoly?
4. How to improve students motivation with learning media of accounting
monopoly on financial statment?
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CHAPTER III RESEARCH METHOD
A. Research Design
According to Sugiono, RD is research that conducted for generating and having experiment on a certain product. This research will use Research
and Development RD as its framework “Educational Research and
Development defined as a process used to develop and validate educational products
” Borg Gall, 1983: 772. For purpose of producing a new product, researcher will use need-based analysis and for purpose of testing
effectiveness product on certain society, researcher will apply Research and Development as its framework according to Brog Gall 1983 whom
Punaji Setyosari cited 2012: 215 Research and Development defined as a process used to develop and validate educational products.
In Developing Accounting Monopoly as innovative and educational medium, researcher will use ADDIE as development model, ADDIE known
as development model which is concern on five principal stages. They are analysis, design, development, implementation and evaluation.
B. Time and Location
The research will be held in SMK YPKK 2, Sleman at Jalan Pemuda
Wadas Tridadi Sleman Yogyakarta on February to March 2016.
C. Subject and Research Object
The subjects of the research were students of class X Accounting 3 SMK YPKK 2, Sleman. Experimental Subject in this research is one specialist
on educational medium University- level instructor on educational technology FIP-UNY, one expert of accountantt University- level instructor
on Accountancy UNY. The object is motivation of accounting study.
D. Research Procedures
Researcher adapted ADDIE as development model, ADDIE known as development model which is concern on five principal stages. They are
analysis, design, development, implementation and evaluation. The researcher will restrictive her research until forth stage which is implementation. ADDIE
is developed by Dick and Carry 1996 to create education system Endang. 2011: 200. For research circumstance, researcher will modify this model.
Development procedure in educational medium Accounting Monopoly conducted into four stages:
1. Analysis Stage
This analysis conducted to identify the main problem and looking for right solution to solve it for students. A new learning media require deep