Materials Content Research Design

114 Screen Menu Content Submit button to check whether the answer is correct or not. 13 QUIZ 5 Screen title: Quiz 5. Explaining Medication. Direction for the users. You Tube link Image of the direction for the role play List picker to choose the prescription. Record button to record the video of the role play Play button to play the video recording. The arrangement of topics then sub topics was based on the theory proposed by Bygate Carter, R Nunan, D, 2001 related to nature and conditions of speech which involves four processes, namely conceptualisation, formulation, articulation and self-monitoring. Conceptualisation draws its attention on planning the message content, in which it concerns with the background knowledge, knowledge about the topic, about the speech situation and on knowledge patterns of discourse. Therefore, the topics were selected based on the students’ background knowledge of health which was also based on the selection of topics provided in the syllabus. The formulation process is when words and phrases are found, sequenced and put in appropriate grammatical markers such as inflections, auxiliaries, and articles. In this process, sound patterns and pronunciation are prepared as well since the L1 speaker usually makes error in pronunciation, therefore it should be prepared prior to interaction. Hence, after the topics were selected, the sub-topic was arranged which starts from pronunciation. The pronunciation becomes the first sub-topic to prepare the learners practicing saying the words as well as to prepare them for the 115 next step of speech. The words or phrases were designed for them to practise their pronunciation. The articulation process involves the articulatory organs such as the lips, tongue, teeth, alveolar plate, velum, glottis, mouth cavity and glottis. Even though articulation is closely related to pronunciation, it becomes the consideration when choosing the sub-topic of listen and repeat. In this sub-topic the learners listen then repeat not only a word or a phrase, but a sentence. It also gave input for the learners in forms of sound before they produced the sentences. Besides the listen and repeat sub-topic, the conversation sub-topic also provided the input for the learners of how to communicate with patients in forms of audio. After they listen to the audio, they can practise the conversation. The last is self-monitoring which concerns with how the language users are able to identify and self-correct mistakes. Therefore, the quiz sub-topic was provided for the learners to be able to practice what they have learnt before as well as to provide feedback for their practice. Besides providing direct feedback, the quiz in unit 5 also gave opportunity for the learners for collaborative work, and the feedback would be from the teacher. In the designing phase, besides choosing the materials for the learning content, the researcher chose the features that are suitable for speaking. Those features were determined based on the theory of MALL Traxler, 2007 in Muthukumarasamy, 2013 specially related to designing communication of learning activities in which it should provide audio recording, video recording which can support spontaneous communication and collaboration. In addition, the PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI 116 features provided in Android operation system were chosen as well such as text to speech and speech recogniser. Therefore, there are six main features of media selected to design the Android application to help the nursing students speaking English. Those features are: audio, video, text to speech TTS, speech recogniser, audio and video recordings. First feature is the audio. Since speaking is a productive skill, then it is important to provide audio for the learners as their input. As stated by Krashen 1985 in acquiring the language, a comprehensible input plays an important role model for the learners to produce a language. Speaking itself is the result of acquisition and not its cause. When input is understood, then necessary grammar will be able to produce. Besides considering listening as the input for the learners, the influential items of speaking i.e. fluency and accuracy took into account as well. The audio was recorded directly in which the sound is recorded from the researcher’s voice herself, researchers’ friends who are considered fluent in speaking English. The dialogs were provided by the researcher based on the topics of the application. The researcher provided ten audios since the application has five unitstopics. However, because of the limitation of the application, during the development of the application only five audios were used. Since the size of the audio was numerous, then the researcher chose the audio which had small size. The second feature is video. When developing the application, the video was intended as one of the sources for the students to learn the fluency as well as the accuracy. However, as stated before that the size of the application became one of the boundaries for the researcher to build the application, then the video was linked PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI 117 to www.YouTube.com. Therefore, when the students used the application they have to be on line in order to be able to see the video. Portable video is also one of the components that a MALL should have as stated by Traxler 2007 in Muthukurasamy, 2013. It is one of the features to support the communication among the students when they have to work with their peers. The video then will support the learning of anytime and anywhere in which the students will be able to gain information from the video and then practice their own conversation. The third feature that supports speaking is Text to speech TTS. Text to speech is one of the media in ai2.appinventor.mit.edu which enables the developer to make a sound based on the text typed in the blocks editor. It could be said as a component to speak a message ai2.appinventor.mit.edu, n.d.. The messages are written in the strings in the blocks editor. It could be a word or a sentence. The result of the message spoken by the machine will depend on the setting of language in the mobile devices. For instance, when the language setting is set in Bahasa Indonesia then it will influence the fluency resulted from the text to speech component. Moreover, text to speech is a third-party component in the mobile device which then it also affects the success of the application installation since different gadget has its own TTS component which may not compatible with the TTS programmed in SPINE application. The fourth feature which is the vice versa of TTS, which is Speech to text. Speech to text is another feature used in the application in which it works based on the utterance said by the users, then it will be displayed in forms of text. This feature PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI 118 would appear for the users as google speech recogniser in which the user had to speak when it gave instruction “speak now”. After it caught the utterance, then it would show the result of the recording. Fifth and sixth feature is audio and video recording respectively. The audio recording was intended for the users to be able to record their own voice after they listen to the audio. While the video recording was intended for the learners to be able to listen their own video recording. The second consideration in designing the application is need analysis. In addition to the theory of MALL that an application should provide the media that enable the learners to interact in real communication situation, those features were chosen based on the need analysis as well. As stated by Passerini and Granger 2000, the need analysis is not merely related to the learning objectives, but the intended population is also important to consider as well. Therefore, the learners’ cognitive, social, physical and personal characteristics were considered as well. The first is related to their cognitive characteristics, specially speaking, the learners have fair functional literacy 3.09 which means that they need to practice speaking more. They have high visual literacy 3.82 and the use of Android-based cellular phone was high 3.96 as well. It means that they have ability to use the technology and ‘ease of use’ still becomes the priority as suggested by Passerini and Granger 2000 because it will increase the user satisfaction and motivation. Next, the learning styles which is according to the result of the need analysis the highest learning style was visual 4.38, the second was kinaesthetic 4.23, the third is auditory 4.00 and the last was reading and writing 3.96. Therefore, the 119 application was designed to fulfil the various learning style of the learners without neglecting the purpose of the lesson itself. Hence, the researcher designed the application that has images and video for the visual learners, role-playing recorded by video for the kinaesthetic learners, listening for the auditory learners as well as reading and writing exercise for those who have readwrite learning style even though they do not become the main activity. The other two-characteristic are personality characteristics and social characteristics in which the first one showed that the learners have high motivation to learn using mobile devices 3.64 and they were interested to learn speaking using Android application was categorised as high 3.69 as well. In addition, they were interested to use Android application to learn speaking outside the class which was in high category 3.69. The second characteristic, the social one, showed that they prefer to study in groups, even though it also told that the teacher’s role is still needed to explain the material. Therefore, the researcher designed an application that would be able to motivate their learning, and be able to be used either in class or outside the class to learn speaking. The application would also suit to their preference of studying in groups, in forms of role-playing in pair, and having teacher to explain the lesson. In other words, the application would be used as a device to support the learning in class or as the supplementary activity as well as supplementary material. In terms of content of learning, the result of the need analysis questionnaire showed that their background knowledge of learning English about nursing was categorised as high 3.62. However, it also showed that their listening, speaking 120 and reading skills were in fair category for 2.92, 3.38 and 3.27 respectively except for reading skill that was categorised as high 3.69. Therefore, listening as the input became the consideration of developing the Android that would also give them example for speaking. The third consideration is related to MALL, which is according to Traxler 2007, in Muthukumarasamy, 2013 there are three basics components for MALL namely learning objects, learning activities, and communication and collaboration features. The learning objects consists of eight aspects. First, open-endedness in which the learners are expected to construct some of the content and it can be accessed in various places. The application was designed for the learners to access it various places by providing the materials that make it possible for them to move around. Second, the personalization aspect in which it enables to fulfil each student’s need. The application facilitated the learner’s need in terms of that they were able to receive and carry personally the learning content. Third, time critical nature, in which when the students are mobile they can update the content. However, this application was offline version so that to update the content, the researcher or developer would do that. In terms of the video recorded by the learners, they would be able to send it through social media for their teacher or friends. Fourth, portability aspect in which the task should be able to develop on mobile devise because the learners will carry them around. In order to facilitate this aspect, the application was designed to have video-recording built directly as one of the components in the screen in which the learners could record then it would be saved in the gallery in their devices. PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI 121 The fifth aspect is measured delivery intended for the learners to update content little by little over a period of time. As stated previously, the application is offline, therefore, it would be a constraint for the learner to update the content. Except for the video recording which they can save it and compare it to their previous video. The sixth until eight aspects related to the delivery aspects of aural medium, prioritising medium and alternative medium respectively. The application provides listening, media in forms of audio and video, and it can be as alternate medium of learning. The second component of MALL is learning activities in which Naismith et.al 2004 in Muthukumarasamy, 2013 suggest that mobile technologies should be able to fulfil five types of learning activity such as behaviourist, constructivist, situated, collaborative learning. Naismith et.al further explain that for the collaborative activity type, mobile devices are intended for handy additional means of communication and portable means of information sharing. Therefore, even though mobile devices are usually for individual learning, collaborative aspect still became one of the main concerns. The researcher designed the collaborative aspect in the quiz in which the students were asked to work in pairs to perform a role play then it would be recorded in forms of video. The third component of MALL is designing communication which sometimes technical and cost become considerations. The main idea of this component is that how mobile devices will be able to promote communication and collaborative work among the users by texting or sending message in a forum, as well as sharing information and files. In addition, the application was designed to PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI 122 be able to promote communication among their peers as well as with the teacher using social media or email. In conclusion, there are three considerations in designing the application according to the theory of speaking, the result of need analysis, and the theory MALL, which related to the content, learning activities and communication design. The features which are suitable to help the nursing students to learn speaking were determined as well. Therefore, in order to produce an application that is intended to help the nursing students learn speaking English, the SPINE application has main media features such as audio player, video player, text to speech, speech recogniser, audio recording and video recording.

3. Development

The development stage consisted of two phases, namely design implementation and production of lesson material. In the design implementation phase, the researcher built the application based on the result of need analysis, the intended purposive of speaking and the features needed to support the purpose of developing the application for the nursing students according to the theory of MALL. Meanwhile, in the production of lesson material phase the researcher uploaded the learning materials which have been designed based on the syllabus.

a. Design Implementation

In developing the application, the researcher used ai2.appinventor.mit.edu which is an open source for those who want to develop their own application. It is free and the language used for programming is in forms of drag and drop pattern. There are two editors of this web source when developing the application. The first 123 is designer platform which is used to display the user interface, and the second is the block which functioned as the “brain” to make the application function. The blocks editor is the place where the instructions for the application are made. Figure 4.1. ai2.appinventor.mit.edu platform The designer editor consists of four main section, palette, viewer, components and properties. The palette consists of user interface, layout, media, drawing animation, sensors, social, storage, connectivity LEGO®MINNSTROMS® and experimental. The palette sections that the researcher used was user interface, layout, media, sensors, storage and connectivity. The first palette is user interface. The user interface will show what the application looks like when it is displayed on the mobile device, which is shown in viewer section. It consists of button, check box, date picker, image, label, list picker, notifier, password, textbox, slider, spinner, textbox, time picker and webViewer. The researcher used the buttons, image, label, list picker, notifier, slider and text box in developing the application. PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI 124 Figure 4.2. The user interface components in palette section The buttons, image, label, slider, list picker and textbox would be seen in the viewer, but the notifier was a hidden component so that it would not be displayed in the viewer section. The buttons that were mostly used in each screen as the button to be “click” to move to another screen, go the next word, record. The images were used in most of the screens as well, to display the words or activities related to the topics. The label mostly used to write the titles and instructions in each screen. The slider used in this application function as a volume bar in which the users would be able to increase or decrease the volume. The next is list picker which enables the users to choose something from the list. After it was chosen, then it will be shown in the screen. The textbox is mostly used in the quiz section in which the users needed to answer the question by typing in the provided box. The last is notifier component that is used based on the choice of the instruction which was typed in block editors, in this application it is used to give information about the application. 125 Figure 4.3. the list picker component in the blocks editor The second component in the palette is layout. The layout is used to arrange the components so that it looks tidy and neat. The layout consists of three arrangements, horizontal, table and vertical. They are used in each screen to arrange the user interface components. Figure 4.4. The layout components The third component is media. The media selected in the application is based on the purpose of developing it, that is for enhancing speaking skill. The media 126 chosen are camcorder, player, sound recorder, speech recogniser, text to speech, and video player. Figure 4.5. The media components Those components are hidden, but the instructions of how they work would be in the blocks editor. The first media is camcorder that is used to make a video in quiz 5. The second is player which functioned when the “play” button is clicked to play the audio when there is a listening part. The third is sound recorder that will function to record the voice of the users when they imitated the words or sentences, it was used in the listen and repeat section. The third is speech recogniser that will catch the utterance stated by the users, then it would display the user’s utterance in forms text. Different from the sound recorder, the speech recogniser would change the voice it caught into text. The text to speech component worked based on the text PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI