Relevant Researchs LITERATURE REVIEW

not to determine the increase of student motivation or the increase of student achievement.

B. Relevant Researchs

1. Adhi Putranto 2014 entitled “Pengembangan Game Edukasi Klasifikasi Hewan Menggunakan Adobe Flash Professional CS5 Sebagai Media Pembelajaran Biologi kelas VII Di SMP 15 Yogyakarta”. and the result of this research show that the results of the validation analysis of media that reached 86,68, and the results of the validation analysis of the material which reached 76,56, and the results of sm all group trying reached 92,94. The differences between this study and the research will be conducted is located in schools and subjects studied. This research was conducted in junior high school grade VII, whereas in this study will be conducted in vocational schools. In this study examines the feasibility of the media seen in the results of learning, while the research will be conducted by researchers only examined the feasibility of the media and to improve students’ motivation. Then other differences which this research is adopted from Borg and Gall development model, while the research will be conducted by researchers is adopting ADDIE development model. 2. Defri Safitri 2015 entitled “Pengembangan Multimedia Interaktif Computer Based Intruction CBI Menggunakan Adobe Flash Pada Materi Akuntansi Perusahaan Jasa Di SMK YPE Sawunggalih Kutoarjo”. and the result of this research show that the results of the validation analysis of media obtained an average score of 4,16 which include in the category of Feasible, and the results of the validation analysis of the material which obtained an average score of 4,83 are include in the category of Very Feasible, Accounting teacher obtained an average score of 4,83 which include in the category of Very Feasible, Students obtained an average score of 4,53 which include in the category of Very Feasible. The similarity of this research is equally using adobe flash and equally researched learning in accounting. In this study examines the feasibility of the media seen in the results of learning, while the research will be conducted by researchers only examined the feasibility of the media and to improve students’ motivation. Then other differences which this research is adopted from Borg and Gall development model, while the research will be conducted by researchers is adopting ADDIE development model. 3. Dwi Kartiko Aji 2015 entitled “Pengembangan Game Edukatif “Accounting Life” Sebagai Media Pembelajaran Akuntansi Materi Akuntansi Perusahaan Jasa Pada Kelas Xi Sma N 1 Pleret Tahun Ajaran 20152016” and the result of this research show that the results of the validation analysis of media obtained an average score of 4.08 for overall aspect which include category of “Feasible”, and the results of the validation analysis of the material which obtained an average score of 3.84 for overall aspect which include category of “Feasible”, Accounting teacher obtained an average score of 3.90 for overall aspect which include category of “Feasible” Students obtained an average score of 4.01 for overall aspect which include category of “Feasible”. . The similarity of this research is equally using ADDIE development model . The differences between this study and the research will be conducted is subjects studied. This research was applied in accounting subject, whereas the research which will be conducted by researchers will be applied to the introduction of tax.

C. Research Framework