Increased Motivation after using Educational Games Tax Detective

Thus the educational Games Tax Detective was worth to be used as students’ instruction media in vocational senior high school.

3. Increased Motivation after using Educational Games Tax Detective

Feasibility assessment Results of Educational Game Tax Detective by the students was used as the measurement of motivation. In table 21, it can be seen that the learning motivation of students was increased in every indicators after the use of Educative Game Tax Detective. Based on the results of the t- test in table 23, it can also be inferred that the Educative Game Development Tax Detective would increase the students’ motivation. Indicators that had the greatest motivation was the indicator 2: the existence of a courage in learning with a percentage of increase 38,2. Second place is occupied by the indicator 1: the existence of desire to succeed with a percentage of increase 6.1. In third place was indicator 4 the existence of confidence in with a percentage amounting to 4.3, the fourth was indicator 3 the existence of a satisfaction in learning with the percentage 2.62. This development research results was in accordance with the theory described by Martini Jamaris 2013:179 that motivation is an important factor in the process of education and learning. There are several ways that can be done to improve the learning motivation of students. One of them is the use of instructional media. Learning media use will greatly help the effectiveness of the learning process as well as to arouse the students interest and motivation during the lesson takes place Azhar Arsyad, 2010:17. According to Rayandra Asyhar 2012:39, learning media can stir up the learning motivation of students, for, the use of the learning media becomes more attractive and focuses learners ’ attention. This is proven with the assessment of the Educational Game Tax Detective media as a media of instruction to improve motivation that already declared feasible by experts, teachers SMK, and students. G. Development Limitations Several limitations Educational Game Tax Detective Development as a medium of learning based on research and development that has been done are: 1. The subject is limited to Class XI Accounting SMK Bhakti Karya 1 Magelang. 2. Material contained in Educational Games Tax Detective limited only on several Basic Competency. 3. The distribution of Educational Games Tax Detective Shaped is only done on students of Grade XI Accounting of SMK Bhakti Karya 1 Magelang and some school parties SMK Bhakti Karya 1 Magelang. 100

CHAPTER V CONCLUSION AND SUGGESTION

A. Conclusion

Based on the data analysis and discussion on Chapter IV, it can be concluded: 1. The development of Educational Game Tax Detective as learning media used ADDIE development model; there are analysis, design, development and implementation. 2. The feasibility of Educational Game Tax Detective based on the assessment of Material Expert, Media Expert, Accounting Practitioner Learning and Student: a. Based on the assessment of material expert, obtained the average score of 4,65 fall into the category of Very Feasible b. Based on the assessment of media expert, obtained the average score of 4,12 fall into the category of Feasible c. Based on the assessment of accounting practitioner learning, obtained the average score of 4,37 fall into the category of Very Feasible d. Based on the assessment of student on one to one trying, obtained the average score of 4,63 fall into the category of Very Feasible, small group trying, obtained the average score of 4,60 fall into the