Feasibility of Educational Games Tax Detective

of a revision from the validator so then retrieved the Educational Games Tax Detective media that deserve to be tested. Educational Game Tax Detective was implemented on grade XI AK SMK Bhakti Karya 1 Magelang. Field trying conducted at 26 students. For one to one trials, the number of the subject of research was 3 students with different academic capabilities. Small group trials was 10 students with different academic abilities and field trying with a total of 26 students of the subject. Students were looked very enthusiastic when the learning process was about to be conducted. They felt very excited and curious to try working on existing exercises in Educational Game Tax Detective. The main objective of the Educational Game Tax Detective media development was to improve the learning motivation of students. Researchers knew the increase in student motivation by using questionnaire before and after using Educational Game Tax Detective media. Researchers performed calculations against the results of the questionnaire of motivation through interpreting each indicator be associated with the results of the media eligibility assessment of the student on field trials.

2. Feasibility of Educational Games Tax Detective

Developed learning media was able to be determined it’s feasibility through the validation of the feasibility by the experts. Media feasibility data collection was using the questionnaire with 1-5 scales. The overall results of validation experts obtained score 4.01 included in category Feasible table 19, for clearer explanation is as follows: a. Material Expert Material Expert on this research was a lecturer from Department of accounting education. Experts judged the media material in terms of the material that is the feasibility aspects of content and linguistic appropriateness. Researcher conducted a revision in accordance with advice from material Expert. 1 Feasibility of Educational Games Tax Detective contentMaterial aspects was reviewed from nine questions, with the average value of 5 was included in the category of very feasible. Researchers obtained the material from the package book of class XI and also the Taxes Directorate website. Revision committed by researchers was associated with the content appropriateness namely the writing consistency and the format. 2 Feasibility of Educational Games Tax Detective Evaluation exercise Aspect was reviewed out of 8 questions, with the average value of 4.37 which was included in the category of very feasible. Researchers obtained the material from the package book class XI and also the tax Directorate website. 3 Feasibility of language aspects in Educational Games Tax Detective was reviewed from 3 questions which earned an average score of 5 and was included in the category of very feasible ”. The average of all aspects feasibility of the Material Experts was 4.65 and included in very worthy category. On this aspect the material expert did not give any commentssuggestions on the given indicator because it was considered as appropriate of feasible if was judged from the linguistic aspects. Thus, this educational Games Tax Detective was feasible to be used as a medium of instruction in schools. b. Media expert Media Experts on research was one of the professors from the Department of Electronic Education. The results of the validation were used for the assessment of media that were composed of two aspects, namely the appearance aspect and of programming aspect. Researchers conducted a revision in accordance with the given advice. 1 Appearance aspects Feasibility of Educational Games Tax Detective was consisted of 12 questions, it gained an average score i.e. 4.41 and was included in the category of very feasible. 2 Feasibility aspects of programming consists of 13 questions with the average score 3.84 was included in category feasible. According to the comments of the Media Experts, overall in terms of appearance, media expert gave advice that the volume button was preferable to be placed in every place and also part of the material was needed to be made the sub chapters for easiness of material selection. The average of all aspects of the material feasibility was 4.12 and included in feasible category. c. Accounting Learning Practitioner Accounting Practitioner was an Accountings teacher in Bhakti Karya 1 Magelang Vocational Senior High School. The validation was performed to find out the feasibility of the media in terms of appearance , programming, and instructional design. 1 Appearance aspect Feasibility was consisted of six questions, obtained an average score i.e. 4.16 and included in feasible category. 2 Programming aspects Feasibility of Game Educational Tax Detective was consisted of 8 questions, obtained an average score 4.62 and was included in the category of very feasible. On this aspect, the teacher did not give commentssuggestions against the presented media. 3 Instructional design Feasibility Educational Games Tax Detective was consisted of 18 questions, obtained the average score 4.33 and was included in the category of very feasible. Based on the assessment of learning accounting practitioner, overall, the developed learning media Educational Games Tax Detective earned an average score of 4.37 and was included in the category of very feasible. Thus the educational Games Tax Detective was worth to be used as students’ instruction media in vocational senior high school.

3. Increased Motivation after using Educational Games Tax Detective