made in accordance with the results of the evaluatin of learning media.
B. Relevant Research
1. Weni Rintya Aryantari 2014 in a research titled “Pengembangan
Mobile Edukasi Berbasis Android sebagai Media Pembelajaran Akuntansi untuk Siswa Kelas XI IPS SMA”. The result of this research
is the average score of media feasibility of Accounting learning is 4,81 so the conclusion is this media is very feasible to be used as an
Accounting learning media for SMA class XI IPS students. The similarity of this research conducted by Weni is same model and
research development, the used of research model is ADDIE too, learning media is developed based on Android. While the difference is
related to the material that Weni presented is ordinary but in this research present the material in a mind-map.
2. Fitri Astuti 2013 in a research titled “Pengembangan Media Mind-
Map Art untuk Meningkatkan Hasil Belajar Ekonomi Siswa Kelas X SMA”. The result of this research by the experts is 75 shows that
media is feasible to use. The similarity of this research and Fitri’s media is the presented in a mind-map. The difference is in the form
based on computer while this research is based on android. 3.
Septian Endro Laksono 2012 with the research entitled “Pengembangan Media Pembelajaran Game Interaktif untuk
Meningkatkan Minat Dan Hasil Belajar Siswa SMA pada Mata
Pelajaran Eko nomi”. Result from material expert in aspect of learning
result got score 37 which means include as a very good category. The similar of Septian and this research is the same research and
development using software or application. And the difference is result of Septian’s media is games, while this research is mind-map media.
4. Emiasih 2014 with the research entitled “Pengembangan Media
Pembelajaran Akuntansi Modul Interaktif Berbasis Adobe Flash Kompetensi Dasar Membuat Jurnal Penyesuaian untuk Meningkatkan
Motivasi Belajar Siswa Kelas X Akuntansi 2 SMK Negeri 1 Pengasih”.The result of Emiasih’s research by material experts
achieved score 4.3 so that research goes in the category very feasible.The similar of Emiasih’s research with this research is the
res earch development. The difference is Emi’s media in the form of
based on computer interactive modul, while this research is based on Android.
C. Research Framework