Develop the theme Determine the purpose Determine the grade level Determine the number of players Determine the format Determine the method of checking
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on those research objectives, the researcher employs several theories as basis to reach those objectives.
The first objective is to design the over-sized Snake-Ladder game to introduce English vocabulary in support of the development of multiple
intelligences among kindergarten students. The researcher considers the theory proposed by Campbell et al. 1996 that board games can set fire to students’
enthusiasm of learning. Additionally, games with movable pieces often challenge a player’s foresight and imagination as well as exercise memory skill and visual-
spatial intelligence Campbell et al, 1996. The researcher also pays attention to theory proposed by Suyanto 2007 about young learner characteristics i.e. young
learners’ love everything cheerful and colorful; especially they are interested in doing fun things p. 16. Therefore, the researcher chooses a board game, namely
the Snake-Ladder game as medium to teach English. Next, the researcher needs to change the Snake-Ladder game into an educational game to be used as medium to
teach vocabulary. The researcher uses the theory proposed by Bell and Wieckert 1985 about how to construct games p. xix. Those eleven steps of constructing
games are integrated with the rules of playing the over-sized Snake-Ladder game throughout the following steps: