Conclusions CONCLUSIONS AND SUGGESTIONS

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CHAPTER V CONCLUSIONS AND SUGGESTIONS

This chapter consists of two parts. The first, it is about the conclusions drawn from the findings of this study. The second, it is about the suggestions from the results of this study for several parties who might benefit.

A. Conclusions

This study was aimed to provide the over-sized Snake-Ladder game for kindergarten students at TK Kanisius Kotabaru, Yogyakarta. There were two questions as stated in the problem formulation in Chapter 1. Therefore, there were two conclusions which were drawn from this study. First, it was about how to design the over-sized Snake-Ladder game. Second, it focused on the design of the over-sized Snake-Ladder game. In designing the over-sized Snake-Ladder game, the modified RD cycle Borg Gall, 1983 was integrated into the Bell and Wieckert’s theory 1985 about the guideline of constructing game. There were five steps of RD cycle which were integrated with the guideline of constructing game. The first, research and information collecting was done by conducting needs survey through interview and class observation and carrying out library research. The second, the researcher planned to develop the theme, purpose, grade level, number of players, format of the game, method of checking, material, role of players, procedure, and time allocation. Then, in the step of developing preliminary product, the researcher started to design the over-sized Snake-Ladder game by using Corel draw X4 software, and printed it. Next, the researcher conducted the preliminary field testing. In this step, the researcher carried out the experts’ validation from an English practitioner, an English teacher of TK Kanisius Kotabaru, Yogyakarta, and an English lecturer of Sanata Dharma University. Then, the resesarcher conducted trial game for the students in class B of TK Kanisius Kotabaru, Yogyakarta. In the main product revision, the researcher considered and elaborated the evaluations and the suggestions which were derived from the preliminary field testing step to revise the designed game. Moreover, the basic layout of the designed game was still similar to common Snake-Ladder games. The researcher modified some aspects from the common game. The researcher made a bigger size of the board and the dice. Additionally, the researcher modified the instructions on how to play the game from the common game. The designed game should be played in a group which consisted of two students, once student as the player while the other as the token. The player should pronounce the number which appeared on the rolled dice clearly and loudly, thus the token should respond by jumping from one path to other paths. Then, if the token got a pictorial path, the token should pronounce what the picture is clearly and loudly, thus other students should repeat it. The layout of the board consisted of the colorful path, the pictures of snakes, the pictures of ladders, and pictures of the fruits. The researcher also added several pictures of the sign systems to help the students to jump to the proper path.

B. Suggestions

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