Determining the theme Determining the purpose Determining the level Determining the number of players Determining the format Determining the method of checking Designing and gathering of the materials

47

b. Library research

The researcher found several theories which supported the design of the over-sized Snake-Ladder game to introduce English vocabulary in support of the development of students’ multiple intelligences in TK Kanisius Kotabaru, Yogyakarta. Those theories contained teaching vocabulary, theories of learning, instructional media, and young learner characteristics.

2. Planning

In this step, the researcher adopted the theory proposed by Bell and Wieckert 1985. The researcher adopted step one 1 to nine 9 in accordance to the planning steps of the RD cycle. In this step, the researcher considered the data of the interviews and class observation to plan how the design of the over- sized Snake-Ladder game. Here you could find a more elaborated explanation of this step as follows:

a. Determining the theme

In this step, the researcher determined the theme for game based on the the English teacher guidelines of TK Kanisius Kotabaru, Yogyakarta. The researcher included names of the fruits which were chosen as the theme.

b. Determining the purpose

After the researcher determined the theme, the researcher decided the purpose of the over-sized Snake-Ladder game. This game was to introduce names of fruits to the pupils of TK Kanisius Kotabaru, Yogyakarta. Also, it was aimed to support the development of Multiple Intelligences of the students. 48

c. Determining the level

Then, the researcher decided the level of this game. It was designed for the students of class B of TK Kanisius Kotabaru, Yogyakarta.

d. Determining the number of players

Since the over-sized Snake-Ladder game was implemented in the process of teaching English vocabulary; all students in class B of TK Kanisius Kotabaru, Yogyakarta were involved in playing this game. However, the students should play in a small group.

e. Determining the format

After the researcher did steps 1 to 4, the researcher chose the Snake- Ladder game as the suitable format of the supporting media to teach English vocabulary to the students of TK Kanisius Kotabaru, Yogyakarta. The researcher adopted the basic layout of Snake-Ladder games as well as the basic rules.

f. Determining the method of checking

The researcher determined the method of checking. It was from some experts such as English teacher of TK Kanisius Kotabaru, Yogyakarta, an English practitioner at kindergarten international school, and an English lecturer of Sanata Dharma University.

g. Designing and gathering of the materials

The researcher used the English teacher guideline to decide the content of the over-sized Snake-Ladder game such as names of the fruits. The researcher took pictures of the fruits from the internet such as bananas, apples, oranges, 49 grapes, and papaya. The researcher only took five fruits because those fruits are familiar among the students.

h. Defining the players’ role

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