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exercises memory skills and the visual-spatial intelligence of the pupils. These are the reasons, why the researcher proposes an over-sized Snake-Ladder game to
introduce English vocabulary, and eventually help to support the multiple intelligences among the students of TK Kanisius Kotabaru, Yogyakarta. It is
expected that an over-sized Snake-Ladder game can help the English teacher to introduce vocabulary easier. Additionally, it can help the students to enjoy
learning English even more.
B. Research Problem
This study addresses two 2 research questions, which can be formulated as follows:
1. How is an over-sized Snake-Ladder game to introduce English vocabulary to support the development of multiple intelligences among kindergarten
students designed? 2. What does an over-sized Snake-Ladder game look like?
C. Problem Limitation
In this study, the researcher focused on designing an over-sized Snake- Ladder game for the students of TK Kanisius Kotabaru, Yogyakarta. This
designed game can help the English teacher to introduce English vocabulary in a fun and attractive way.
In the designed game, there are many pictures which help students to learn new English vocabulary. Those pictures are close to the students’ world.
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The researcher also designed each activity in playing the over-sized Snake-Ladder game in order to support the development of the students’ Multiple
Intelligences. Nevertheless, this designed game could promote the development of several intelligences.
Additionally, the researcher modified some basic rules of playing the common game. The researcher tried to synchronize between the basic rules and
the students’ needs and characters.
D. Research Objectives
In this study, there are two objectives to be achieved. The objectives can be specified as follows:
1. To design an over-sized Snake-Ladder game to introduce English vocabulary in support of the development of multiple intelligences among kindergarten
students. 2. To present the design of the over-sized Snake-Ladder game.
E. Research Benefits
There are some benefits, which could be obtained by this study. They are as follows:
1. This study will help the students of TK Kanisius Kotabaru, Yogyakarta, to learn English vocabulary in a fun way.
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2. This study will help the English teachers of TK Kanisius Kotabaru, Yogyakarta,
to add the over-sized Snake-Ladder game as their existing teaching media in class, especially to teach English vocabulary.
F. Definition of Terms