Yalden’s Model: Communicative Syllabus

11

CHAPTER II REVIEW OF RELATED LITERATURE

This chapter deals with the most important theories that serve as the basis of this study to answer the problems. This chapter will be divided into two major parts, namely the theoretical description and the theoretical framework.

A. Theoretical Description

In this part, the researcher presents the most important related theories. The selection of theories focuses on instructional design model: Yaldens’ instructional design, theories of learning, young learner characteristics, teaching vocabulary, and games for language teaching.

1. Instructional Design Model: Yalden’s Communicative Syllabus

In this study, the researcher needs an instructional design model to organize the process of designing the over-sized Snake-Ladder game. Therefore, the researcher considers several theories of instructional design by experts. After considering such theories, the researcher chooses Yalden’s instructional model, because it is relevant to the topic of this study.

a. Yalden’s Model: Communicative Syllabus

The model of instructional design is presented by Yalden 1987, known as communicative syllabus, serves to describe a classroom experience more 12 closely approximates an environment of real language use. In this communicative syllabus, there are 7 seven stages which are defined as follows: Figure 2.1 The Elements of Yalden’s Instructional Design Yalden, 1987 1 Stage I This stage is called needs survey part. Yalden 1987 notes that a needs survey is an essential initial stage in the preparation of designing a language- teaching program p. 101. This stage helps the instructional designer to find out more information and thereby to understand as much information as possible about the learners prior to the beginning of the program in order to create realistic and acceptable objectives. It means that the object of a needs survey is to gather as much information as possible about the learners in any given situation and about their purposes in studying the target language. 2 Stage II The second stage of the communicative syllabus is the description of purpose. In this stage, the designer has to clarify the purpose of the language program. Selectiond evelopment of syllabus type Production of a proto- syllabus Production of a pedagogical syllabus Developm ent and implemen tation of classroom procedure s Evaluat ion Description of purpose Needs survey 13 Yalden 1987 emphasizes that this stage establishes the foundation for the major decisions in which the language course designer faces when he or she goes to the next stage p. 105. 3 Stage III In this stage, the designer makes a choice regarding the syllabus type which is going to be implemented in the language-teaching program. Yalden 1987 suggests combining various syllabus types, because there is no single model of syllabus designs which is universally agreed upon p. 108. The designer can combine various syllabus types, ranging from a modification of existing structural syllabuses to a completely learner-centered approach. 4 Stage IV After completing stage I to III, the designer should describe the content of the syllabus chosen in stage IV which is called the proto-syllabus. Yalden 1987 notes that the content should include general notions as well as specific topics, communicative functions, discourse and rhetorical skills, the variety of language, role-sets, and communicative events p. 138. 5 Stage V The next stage is called pedagogical syllabus. In this stage, the designer should provide a list of words and phrases, chosen as models of functions and suitable for the topics identified as important to the learner. Yalden 1987 14 describes that choosing and carrying out communicative activities of a wide variety is the teacher’s role in this stage p. 144. 6 Stage VI This stage consists of two 2 major steps, namely the development of classroom procedures and the teacher training. In this stage, the designer or the teacher should make a selection of exercise types and teaching techniques, as well as the preparation of lesson plans and weekly schedules. Moreover, in this stage, Yalden 1987 says that there are some briefings or workshops on the principles, the desired outcome of the language-teaching program, and the exploration of teaching material p. 89. 7 Stage VII The last step of this communicative syllabus is the evaluation. In this stage, the first evaluation that should be done is evaluating the students in the program. Then, the teaching as well as the over-all design of the course should be assessed. According to Yalden 1987, at last materials and teaching approaches should be revised, if there is disagreement p. 96.

2. Theories of Learning

Dokumen yang terkait

The implementation of multiple intelligences theory through a set of integrated materials to teach english to the fifth grade students.

2 1 169

Designing a set of instructional materials to teach English based on multiple intelligences theory to kindergarten students.

0 0 206

Designing a set of English instructional materials for kindergarten children to enhance their vocabulary acquisition based on the theory of multiple intelligences.

0 0 188

Designing a set of instructional materials to teach english vocabulary to kindergarten students.

0 0 158

The implementation of snake and ladder game to improve students’ vocabulary of second grade students at mts yayasan madrasah islamiyah medan - Repository UIN Sumatera Utara

0 0 116

THE IMPLEMENTATION OF SNAKE AND LADDER GAME TO IMPROVE STUDENTS’ VOCABULARY OF SECOND GRADE STUDENTS AT MTS YAYASAN MADRASAH ISLAMIYAH MEDAN - Repository UIN Sumatera Utara

0 0 16

Institutional Repository | Satya Wacana Christian University: The Development of ‘Snake and Ladder’ Learning Media to Enrich Indonesian Vocabulary in Thematic Instruction for Fourth Grade Students

0 0 18

THE USE OF SNAKE AND LADDER GAME AND COOPERATIVE LEARNING TO IMPROVE STUDENTS' SPEAKING SKILLS - Test Repository

1 4 180

THE IMPLEMENTATION OF MULTIPLE INTELLIGENCES THEORY THROUGH A SET OF INTEGRATED MATERIALS TO TEACH ENGLISH TO THE FIFTH GRADE STUDENTS A Thesis

0 1 165

An over-sized snake-ladder game to introduce English vocabulary to support the development of multiple intelligences among Kindergarten Students - USD Repository

0 0 148