Macromedia Dreamweaver™ Application Theoretical Description

WWW the des with tutorial program which contains the introduction of the area of work, the tools, animation, etc. Templates are also available here to ease users in designing the program. In the study the writer made use of Macromedia Dreamweaver™ as the programming software in the design. Macromedia Dreamweaver™ is the software used to design the whole web page and to manage the navigation in the design. This programming software also accommodates the features that are going to be presented in the website.

B. Theoretical Framework

In this study, the writer explains the use of computer to teach vocabulary for the first grade students of senior high school. The use of computer to teach vocabulary is supported by Macromedia Dreamweaver™ as the programming software to design the website for vocabulary learning. On the other side, in order to serve a valid design of vocabulary materials, the writer uses Kemp’s Instructional Design to design the materials. Kemp’s model was adapted in designing the instructions. There are 8 steps as explained in the Theoretical description. However, the writer made use of 6 steps from Kemp’s model because the writer considered that those 6 steps are the most important steps for developing the instructions used in the design. The steps adapted from Kemp’s model are as follows: . When designing a program, users will be guided with easy steps to start ign process. Macromedia Dreamweaver™ also provides beginner users PLAGIAT MERUPAKAN TINDAKAN TIDAK TERPUJI 1. Learners characteristics This cycle identifies learners’ characteristics, capabilities, needs, interests, etc. Using the information obtained from this cycle, the writer will be able to l purposes general purposes which will explain the topics. facts and information, skills step-by-step procedures, conditions, and choose the topics and to sequence the objectives that will be achieved by the design. In order to achieve the information needed about learners’ characteristics, the questionnaire will be given to the first grade students of Sekolah Menengah Atas Negeri 9 Yogyakarta. The result of the questionnaire will help the writer to compose the appropriate design 2. Goal, Topics, and Genera After knowing the learners’ characteristics, the writer moves into choosing the goal. As we know that defining the goal will help to achieve the purpose of the activity. The goal of the design is to help first grade students of Sekolah Menengah Atas Negeri 9 Yogyakarta learn English vocabulary using computer since their English vocabulary learning in class is monotonous and have less exposure. When the goal is set, then the writer will decides what topics that will be used in the design and also the 3. Learning objectives Learning objectives are the intended result of the design or what the students will accomplish from the learning. Objectives are also considered as the controller of the activities in the design. 4. Subject content Subject content is the selection and organizing of the specific knowledge

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