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Another  finding,  as  stated  by  Corbel  1985,  materials  are  designed through four-stage procedure p. 74. Those four-stage procedures are:
1 Identify the learners’ areas of interest in broad thematic terms.
2 Identify  series  of  communication  situations  related  to  that  theme  and  link
them to form an action sequence. 3
Select or devise materials appropriate to the situations in the action sequence. 4
Choose language points to focus on from the materials. That  four-stage  procedure  enhanced  that  a  good  material  should  provide  a
stimulus to learning and embodies a view of the nature of language and learning, as stated by Hutchinson and Waters 1987, p. 107.
In fact, material development or design must fit into the students so that it is  designed  based  on  the  learners’  need.  Besides,  materials  help  to  organize  the
teaching-learning  process  by  providing  a  clear,  systematic,  and  coherent  unit structure.  Then,  Hutchinson  and  Water 1987  proposes  a  model  for  material
design  p.  108.  The  aim  of  this  particular  model  is  to  provide  a  coherent framework for the integration of the various aspects of learning, while at the same
time  allowing  enough  room  for  creativity  and  variety  to  flourish.  The  model consists of four elements: input, content focus, language focus, and task.
4. Model of Material Design
a. Input
This  may  be  a  text,  dialogue,  video-recording,  diagram  or  any  piece  of communication data,  depending  on  the  needs  of  the  designer  which  have  been
defined  in  hisher analysis.  The  input  provides  a  number  of  things,  such  as
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stimulus  material  for  activities,  new  language  items,  correct  model  of  language use,  a  topic  for  communication,  opportunities  for  learners  to  use  their  existing
knowledge and their information processing skills.
b. Content Focus
It  is  non-linguistic  part  of  the  design.  It  is  a  means  of  conveying information  and  feeling  about  something.  Non-linguistic  content  should  be
exploited to generate meaningful communication in the classroom.
c. Language Focus
Good  materials  should  involve  both  opportunities  for  analysis  and synthesis.  In  language  focus, learners  learn  the  linguistic  part.  They  have  the
chance to take the language to pieces, study how it works and practice putting it back together again.
d. Task
Materials should be designed, therefore, to lead towards a communicative task in which learners use the content and language knowledge they have built up
through the unit. Through  those  elements,  the  language  and  content  are  drawn from  the
input and are selected according to what the learners will need in order to do the task. The model is used for writing our own materials. In developing material, the
designer can  also modify  the  existing materials  which  are called  as  materials adaptation.  Materials  are  modified  in  order  to  specify  or  change  the  existing
material so that they become suitable with the learners’ need.
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Figure  2.2 is  the  framework  for  material  development  as  proposed  by Hutchinson and Water 1987.
Figure 2.2 Material Development Hutchinson and Water, 1987, p.96
Low 1989 outlines a number of procedures for developing units of work. He  suggests  that  the  traditional  four-phase  unit  structure,  which  was  reflected  in
materials design, is as follows. a.
Presentation: 1 of language to be learned 2 of language description
b. Controlled exploitation
c. Free exploitation generalizing to areas than those in the presentation
d. Synthesis pulling disparate strands together and sometimes creating an ‘end
product’
5. Contextual Teaching and Learning