Research Paradigm LITERATURE REVIEW

53 class X in SMK Negeri 7 Yogyakarta which consisted of eight students of class X AK 2 for a small group tryout and thirty one students of class X AK 3 for field tryout to implement the Accounting Uno Card Game as an accounting learning media. Object in this research was the feasibility of Accounting Uno Card Game as an accounting learning media by the validator as seen from learning aspect, material aspect, language aspect and display aspect.

D. Research Procedure

This research procedure applied the ADDIE model of development, which consists of Analysis, Design, Development, Implementation and Evaluation. According to Mulyatiningsih 2011:199 ADDIE model can be used for various forms of product development as a model, learning strategies, learning methods, media and materials. Development procedures of Accounting Uno Card Game as learning media based on ADDIE model are shown as follows:

1. Analysis Stage

At this stage, the main activity was to analyze the need for product development in order to overcome the problems occurred in learning. The purpose of this stage was to collect a variety of relevant information to product development of Accounting Uno Card Game media for students of class X AK SMK Negeri 7 Yogyakarta. The activities that need to be done in this stage include: 54 a. Determine the purpose of the product development At this stage, the main activity was to determine the purpose of the product development in the form of Accounting Uno Card Game. The purpose was to provide an alternative learning media that has the concept if learning can also be fun through the implementation of the Accounting Uno Card game so that students are interested in paying attention to the learning process, and can involve them to be active during learning process. b. Analysis of the core competence and basic competence that contains in the learning media The researcher analyzed the syllabus of the accounting service company subject for Class X of accounting student in SMK Negeri 7 Yogyakarta. This analysis was conducted to identify and define basic core competence and basic competence that would be developed in the learning media. In this stage, researcher also consulted and disscussed with the teacher about basic competence and material that would be developed in the learning media. After discussing with the teacher, adjustment entries basic competence was chosen to be developed in learning media.

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