Development Limitations RESEARCH RESULT AND DISCUSSION

126 average score over all aspects was 4.26 which is include in “Strongly Feasible” category. 3. Students’ response of Class X AK 2 and X AK 3 with the implementation of Accounting Uno Card Game based on material aspect, language aspect, learning aspect, and visual communication aspect on small group tryout is 4.21 which is include in “Strongly Feasible” category while for field tryout is 4.10 which is included in “Feasible” category. 4. Accounting Uno Card Game learning media can improve the proficiency students in learning with an increase in the result of pre-test and post-test that can be seen from overall average i.e 57.5 which is included in “Moderate” category.

B. Suggestions

Based on the result of development research and development limitations that had been described, Accounting Uno Card Game as an accounting learning media still has many weaknesses. Therefore, some suggestions for further product development are as follows: 1. School is expected to help improve knowledge of educators through sustainable training of learning media development so that educators can develop more varied learning media. 2. Teachers are expected to develop a varied accounting learning media and can engaging students thoroughly so that it is expected to improve 127 students’ understanding and student learning motivation can be improved. 3. Teachers should not only use one type of learning media so that students do not feel bored during accounting learning process. 4. A further development research is necessary to be done so that the material contained in Accounting Uno Card Game learning media not only limited in adjustment entries and also the questions should be added to support student learning. 128 REFERENCES Arsyad, A. 2014. Media Pembelajaran. Jakarta : PT Raja Grafindo Persada. Badan Pengembangan dan Pembinaan Bahasa. 2016. Kamus Besar Bahasa Indonesia. Accessed from http:kbbi.kemdikbud.go.identrikartu accessed on December 14 th 2016. Badan Pengembangan dan Pembinaan Bahasa. 2016. Kamus Besar Bahasa Indonesia. Accessed from http:kbbi.kemdikbud.go.identripermainan accessed on December 14 th 2016 Baridwan, Z. 2008. Intermediate Accounting. Yogyakarta: BPFE Daniel. 2015. UNO-The Card Game . Accessed from http:www.guruparents.com uno.html accessed on December 5 th 2016. Daryanto 2011. Media Pembelajaran: Peranannya Sangat Penting dalam Mencapai Tujuan Pembelajaran . Yogyakarta: Java Media. Drew, et.al. 2007. Using UNO as a Creative Intervention with Juveniles. Journal of Creativity in Mental Health. Accessed from http:digitalcommons. unl.educgiviewcontent.cgi?article=1004context=cyfsfacpub accessed on December 5 th 2016. Hamalik, O. 2011. Psikologi Belajar Mengajar. Bandung: Sinar Baru Algesindo. Hidayati Hakim. 2014. Pengembangan Permainan Kartu Uno sebagai Alat Evaluasi Pembelajaran Akuntansi Pokok Bahasan Hutang Jangka Panjang. Jurnal Pendidikan Akuntansi JPAK. Vol 2, No 2. Accessed from http:ejournal.unesa.ac.idindex.phpjpakarticleview9060 accessed on March 26 th 2016. Kustandi, C. Sutjipto, S. 2013. Media Pembelajaran: Manual dan Digital. Bogor: Ghalia Indonesia Meltzer, D.E.. 2002. The relationship between mathematics preparation and conceptual learning gains in physics: A possible „„hidden variable‟‟ in diagnostic pretest scores . American. Journal. Physics. Vol 70 No. 12. Accessed from http.www.physicseducation.net.docsAJP-Dec-2002-Vol.70- 1259-1268.pdf. accessed on March 20 th 2017. Mohaffyza, et.al. 2014. Conceptions of Learning Through Learning Styles and Cognitive Dimension in Vocational Education. Journal of Technical

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