Strength and Weaknesses of The Media

124

CHAPTER V CONCLUSION AND SUGGESTION

A. Conclusions

Based on the results of the development research and discussion, it can be concluded that: 1. The development of Accounting Uno Card Game learning media through five stages based on the ADDIE model, i.e.: a. Analysis Stage Analysis was the initial phase in the form of determine the purpose of the product, an analysis of the core competence, basic competence, and analysis of indicator. b. Design Stage Design was a process of designing product includes arranging learning material, making the draft design, arranging an instrument for the assessment of the validator. c. Development Stage Development in the development stage consisted of product making, validation step I, revision step I, validation step II. d. Implementation Stage Implementation was a process of product implementation which consisted of a small group tryout, revision step II and field tryout. 125 e. Evaluation Stage Evaluation was a final stage of the development of Accounting Uno Card Game for measuring product development purposes and to know the proficiency of students in learning after using media as seen from the increase in the results of pre-test and post-test achieved by students. 2. The feasibility of Accounting Uno Card Game is known from the assessment of one material expert, one media expert, and one accounting teacher based on material aspect, language aspect, learning aspect, media engineering aspect, and visual communication aspect. The obtained score as follows: a. Feasibility assessment by material experts based on material aspect was 4.75; language aspect is 5.00; whereas, in learning aspect was 5.00, then seen from the average score over all aspects was 4.92 which is include in “Strongly Feasible” category. b. Feasibility assessment by media expert based on media engineering aspect was 4.29 and visual communication aspect was 4.46, then seen from the average score over all aspects was 4.38 which is include in “Strongly Feasible” category. c. Feasibility assessment by accounting teacher based on material aspect was 4.00; language aspect is 4.00; learning aspects was 4.60; and visual communication aspect was 4.44, then seen from the 126 average score over all aspects was 4.26 which is include in “Strongly Feasible” category. 3. Students’ response of Class X AK 2 and X AK 3 with the implementation of Accounting Uno Card Game based on material aspect, language aspect, learning aspect, and visual communication aspect on small group tryout is 4.21 which is include in “Strongly Feasible” category while for field tryout is 4.10 which is included in “Feasible” category. 4. Accounting Uno Card Game learning media can improve the proficiency students in learning with an increase in the result of pre-test and post-test that can be seen from overall average i.e 57.5 which is included in “Moderate” category.

B. Suggestions

Based on the result of development research and development limitations that had been described, Accounting Uno Card Game as an accounting learning media still has many weaknesses. Therefore, some suggestions for further product development are as follows: 1. School is expected to help improve knowledge of educators through sustainable training of learning media development so that educators can develop more varied learning media. 2. Teachers are expected to develop a varied accounting learning media and can engaging students thoroughly so that it is expected to improve

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