Research Framework LITERATURE REVIEW

50

E. Research Questions

Based on the problem background and theoritical review, the proposed research question and expected answer can be obtained through research are: 1. How is the analysis stage on Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment entries for students of class AK 3 SMK Negeri 7 Yogyakarta? 2. How is the design stage of Accounting Uno Card game product as an accounting learning media in the basic competence of adjustment entries for students class AK 3 SMK Negeri 7 Yogyakarta? 3. How is the development stage of Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment entries for students class AK 3 SMK Negeri 7 Yogyakarta? 4. How is the implementation stage of Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment entries for students class AK 3 SMK Negeri 7 Yogyakarta? 5. How is the evaluation stage of Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment entries for students class AK 3 SMK Negeri 7 Yogyakarta? 6. How is the feasibility from material expert about Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment entries for students class AK 3 SMK Negeri 7 Yogyakarta? 51 7. How is the feasibility from media expert about Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment entries for students class AK 3 SMK Negeri 7 Yogyakarta? 8. How is the feasibility from accounting subject practitioner about Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment entries for students class AK 3 SMK Negeri 7 Yogyakarta? 9. How is the students‟ of class X Accounting in SMK Negeri 7 Yogyakarta response about Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment entries? 52

CHAPTER III RESEARCH METHOD

A. Types of Research

This research belonged to Research and Development RD. Sugiyono 2015: 407 states that RD is research used to produce a particular product and test the effectiveness of these products. The resulting product can be subject matter, learning media, and management system. According to Mulyatiningsih 2011: 161, research and development aims to produce new media through the development process. In General, the research and development is research that aims to generate new products and test the effectiveness of these products. This research was focused on the development of learning media product in the form of the Accounting Uno Card Game. The procedures and stages of development of this research used ADDIE model that developed by Dick and Carry 1996 with the stages of Analysis, Design, Development or Production, Implementation or delivery and Evaluation.

B. Place and Time of Research

This research was conducted in SMK Negeri 7 Yogyakarta that is located at Jalan Gowongan Kidul JT III416. This research was conducted from November 2016 until April 2017

C. Subject and Object of Research

The subjects of this research were one material expert, one media expert, one accounting subject practitioner, and Accounting Students of 53 class X in SMK Negeri 7 Yogyakarta which consisted of eight students of class X AK 2 for a small group tryout and thirty one students of class X AK 3 for field tryout to implement the Accounting Uno Card Game as an accounting learning media. Object in this research was the feasibility of Accounting Uno Card Game as an accounting learning media by the validator as seen from learning aspect, material aspect, language aspect and display aspect.

D. Research Procedure

This research procedure applied the ADDIE model of development, which consists of Analysis, Design, Development, Implementation and Evaluation. According to Mulyatiningsih 2011:199 ADDIE model can be used for various forms of product development as a model, learning strategies, learning methods, media and materials. Development procedures of Accounting Uno Card Game as learning media based on ADDIE model are shown as follows:

1. Analysis Stage

At this stage, the main activity was to analyze the need for product development in order to overcome the problems occurred in learning. The purpose of this stage was to collect a variety of relevant information to product development of Accounting Uno Card Game media for students of class X AK SMK Negeri 7 Yogyakarta. The activities that need to be done in this stage include:

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