47 students understanding, and only use the textbook as a reference in
learning, it can be noted that the teacher has not used an interesting and innovative learning media that is able to involve the whole student in the
learning process and learning media has not been used optimally by the teacher. In addition, the first impression to students who previously had
never learned about the accounting in the future, it is important that students have a high motivation in learning process accounting. In this
case, the accounting service company subject is one of the subjects that had never been studied before by students because the students were still
in class X and get new material regarding accounting. So that it can be said if the students dont pay attention to the material on that subject since the
beginning because less interesting than it will impact less good at understanding the accounting material at the next level. An increase in the
level of understanding of accounting concept, so that it is able to overcome the learning problem, can be attempted by the existence of a proper
learning media development with an interesting and exciting display which have an important role in increasing the motivation and
understanding of accounting concept by students. One of learning media that can be developed is Accounting Uno Card
Game which modified from uno card in general. Development of Accounting Uno Card game used as supporting media in accounting
learning for Accounting Student of Class X. The product in the form of Accounting Uno Card Game will be validated first from material expert
48 and media expert before the media will be tried out in the class. After
validation and already known the feasibility of the product, then it will be tried out to the Accounting students of class X in SMK Negeri 7
Yogyakarta as respondents.
49
D. Research Paradigm
Figure 1. Research paradigm of the development of Accounting Uno Card Game
Accounting learning in Vocational High School or SMK
Analysis 1.
Problems
a. Learning media as a teaching tool has not been used optimally by the
teacher. b.
Teacher use the lecture method continuously to explain learning material that can cause the learning process less attractive and make the students
bored. c.
The learning process became teacher centered and has not been thoroughly engaging students.
d. The use of an innovative, an interesting, and a fun Learning media as one
of the alternative learning media in the The accounting service company subject in class X AK 3 SMK Negeri 7 Yogyakarta is still lacking.
2. Needs Analysis
The need of creative and innovative learning media
Design
The development of Accounting Uno Card Game as an accounting learning media
Development
Validation from material expert, media expert, and accounting subject practitioner
Implementation
Implementation of Accounting Uno Card Game as an accounting learning media in Class X AK 3 SMK Negeri 7 Yogyakarta
Result of The Product
Accounting Uno Card Game as an accounting learning media in Basic Competence of Adjustment Entries
Evaluation
Measure the achievement of the product development after implementation and revision if necessary
50
E. Research Questions
Based on the problem background and theoritical review, the proposed research question and expected answer can be obtained through research
are: 1.
How is the analysis stage on Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment
entries for students of class AK 3 SMK Negeri 7 Yogyakarta? 2.
How is the design stage of Accounting Uno Card game product as an accounting learning media in the basic competence of adjustment
entries for students class AK 3 SMK Negeri 7 Yogyakarta? 3.
How is the development stage of Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment
entries for students class AK 3 SMK Negeri 7 Yogyakarta? 4.
How is the implementation stage of Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment
entries for students class AK 3 SMK Negeri 7 Yogyakarta? 5.
How is the evaluation stage of Accounting Uno Card Game as an accounting learning media in the basic competence of adjustment
entries for students class AK 3 SMK Negeri 7 Yogyakarta? 6.
How is the feasibility from material expert about Accounting Uno Card Game as an accounting learning media in the basic competence
of adjustment entries for students class AK 3 SMK Negeri 7 Yogyakarta?