7 User control There  has  to  be  some  degrees  of  user  controls  which  are  to  provide
students with the option to leave or choose certain parts of the program. On-screen options should exist for them to visit other areas of the program.
d.  Advantages of Using Interactive Learning Multimedia
The researcher planned to develop  interactive media by considering that interactive multimedia has many advantages in the English teaching and learning.
The  advantages,  according  to  the  Guide  to  Teaching  and  Learning  Practices arranged by Florida State University, are that the interactive media able to:
-  Gain  attention.  A  picture  on  the  screen,  a  question  on  the  board,  or  music playing as student
s enter the room all serve to get the student’s attention. -  Recall prerequisites.  Teachers may use the media to  help  students recall what
they learned in the last class, so that new material can be attached to and built upon it.
-  Present objectives to the learners. Handing out the day’s learning objectives to
the  students  will  be  fruitful  to  both  teachers  and  students  since  they  will understand what they should do to attain the objectives.
-  Present  new  content.  Not  only  can  media  help  make  new  content  more memorable,  but  also  media  can  help  to  deliver  new  content  a  text,  movie  or
video.
7. Multimedia for Teaching Reading
In these recent years, the development of information technology leads to the  integration  of  multimedia  into  teaching  of  English  in  order  to  create  an
interesting learning  atmosphere. The use of multimedia in  teaching of  reading is expected to help the students attaining the competence. Besides, it is also expected
that the use of multimedia in the teaching of reading can change students’ attitude toward the English learning and teaching process and improve their reading skill
and interest in reading. Multimedia  in  teaching  and  learning  process  is  commonly  associated
with  Computer-Assisted  Language  Learning  CALL.  CALL  has  come  to encompass
issues of
materials design,
technologies, pedagogical
theories, and modes  of  the  instruction.  Materials  for  CALL  can  include  those which  are  purpose-made  for  language  learning  and  those  which  adapt  existing
computer-based  materials,  video  and  other  materials  Beatty,  2003:  7-8. Warshchauver 1996: 3-20 says
“What  makes  multimedia  even  more  powerful  is  that  it  also entails  hypermedia.  It  means  that  the  multimedia  resources  are
all  liked  together  and  that  learners  can  navigate  their  own  path
simply by pointing and clicking a mouse.” Hypermedia  provides  a  number  of  advantages  for  language  learning.
First  of  all,  a  more  authentic  learning  environment  is  created,  since  listening  is combined  with  seeing,  just  like  in  the  real  world.  Secondly,  skills  are  easily
integrated, since the variety of media make it natural to combine reading, writing, speaking,  and  listening  in  a  single  activity.  Third,  students  have  a  great  control
over their learning, since they can not only go on their own pace but even on their
own  individual  path,  going  forward  and  backwards  to  different  parts  of  the program, honing particular aspects and skipping other aspects altogether. Finally,
a  major  advantage  of  hypermedia  is  that  it  facilitates  a  principle  focus  on  the content,  without  sacrificing  a  secondary  focus  on  language  form  or  learning
strategies. For  example, while the main  lesson is in  the foreground, students  can have access to a variety of background links which will allow them rapid access to
grammatical  explanations  or  exercises,  vocabulary  glosses,  pronunciation information,  or  questions  or  prompts  which  encourage  them  to  adopt  an
appropriate learning strategy.
8. Developing an Interactive Multimedia Program
a. General Features of Interactive Learning Media
According  to  Alessi  and  Trollip  2001:  48,  the  interactive  multimedia should  have  five  general  features.  They  are  introduction  to  the  program,  learner
control,  presentation  of  the  information,  providing  help,  and  ending  of  the program.
b. Models of Developing Interactive Multimedia Program.
The  researcher  uses  a  model  of  developing  material  which  consists  of six-steps proposed by Jolly and Bolitho in Tomlinson 1998: 98. The steps are:
-  Identification of the need for materials The identification will be done by the teacher or material developer in order
to find the needs to fulfil or a problem to solve by the creation of materials.