in which language is used meaningfully and as a means to an end, and acts as a diagnostic tool for the teacher, highlighting areas of difficulty.
”
15
The writer summed up four points from the statements above those benefits of using game are:
a. Game makes students become subject not object means that in learning the center of study is the students itself actively involves in learning as subject.
The students as object will make the students passive in learning. b. They help the students to more relaxed and to motivate in learning.
c. They give the students opportunity to practice their communicative competence and socialize with others by using the language.
d. Indirectly, game makes the students practice other language skills.
3. Principles of Using Game
Learning is much effective if learners actively involved in teaching and learning process. In teaching and learning process by using game, teacher must
selective in choosing the game that the benefit of it delivered properly. The good game has principle of using it thus the use of game as a tool of education also can
be reached. Tyson points out that educational games must have the following features,
they are: a. A game must be more than just fun.
b. A game should involve “friendly” competition.
c. A game should keep all of the students involved and interested. d. A game should encourage students to focus on the use of language rather than
on language itself. e. A game should give students a chance to learn, practice, or review specific
language material.
16
While Andrew Wright mentions “five essential criteria of language games
are easy to prepare, easy to organize, interesting, meaningful and authentic, and
15
Jill Hadfield, op. cit., p. 5.
16
Hajar Khonmohammad, Bahman Gorjian, and Zivar Eskandari, “Using Games to
Affect Learners’ Motivation in Learning English Grammar”, International Journal of Language Learning and Applied Linguistics World, 5:325, Iran, March 2014, pp. 324--341.
sufficient amount of language. ”
17
The game has criteria to use as language teaching which the criteria offers a way for deciding whether to use it or not. The
conclusion of explanation above that a game should easy to prepare, easy to play, enjoyable, attractive, boost the learner motivation to practice and to use the
language, and the last encourage the students to compete each other.
C. Guessing Game