who have Informational Style, Normative Style and Diffuse-Avoidant Style presented in the following table:
Table 30. The Level of Identity Style Differences Identity Style
Number of Students Subset
1
Informational Style 22
88,2068 Normative Style
24 85,7850
Diffuse-Avoidant Style 18
86,4331 Sig.
0,432 Source: Primary Data are Processed
The output above shows that there is not learning outcome differences between students who have Informational Style, Normative
Style and Diffuse-Avoidant Style because the subset values from the third styles are in the same column. So the hypothesis is rejeted.
c. Hypothesis III
The third hypothesis in this research is to examine whether there is an interaction effect in using cooperative learning method type Teams
Games Tournament TGT with Identity Style as moderating variables to learning outcomes in grade X Accounting Study Program on
subjects Introduction to Finance and Accounting in the material of Payback Period and Net Present Value NPV in SMK Negeri 1
Wonosobo. The hypothesis is accepted if Sig. smaller than the significance level of 0,05. Conversely, the hypothesis is rejected if Sig.
greater than the significance level 0,05. Based on the above calculation, the obtained results are as follows:
Tabel 31. The Results of Two-Way ANOVA on Interaction Effect of Learning Method and Identity Style
Source Type
׀׀׀ Sum of
Square Df
Mean Square
F Sig.
Partial Eta
Squared
IdentityMetode 110,820 2
55,410 1,460 0,241 0,050
Source: Primary Data are Processed The table above shows the significance value in amount of 0,241.
From the significant results, it can be concluded that there is not interaction effect in using cooperative learning method type Teams
Games Tournament TGT with Identity Style as moderating variable to learning outcomes because the significance value is greater than the
significance level of 0,05. So the hypothesis is rejected.
C. Discussion
Discussion about the research result above can be described as follows: 1.
There are differences in learning outcomes of students using cooperative learning method type Teams Games Tournament TGT compared to using
conventional learning methods on grade X Accounting Study Program in SMK Negeri 1 Wonosobo academic year 20142015.
The learning method used in this research is cooperative learning method type Teams Games Tournament TGT in the experimental group
and conventional learning method in the control group. Lesson Plan is arranged based on curriculum used in SMK Negeri 1 Wonosobo, that is
Curriculum 2013. Lesson Plan is created by the researcher and approved by the relevant subject teachers.