CHAPTER V CONCLUSIONS AND SUGGESTIONS
A. Conclusions
Based on the research results that have been obtained by hypothesis testing, then it can be arranged the conclusions based on research purposes,
that are: 1.
The difference of students‟ learning outcomes using cooperative learning method type Teams Games Tournament TGT compared to using
conventional learning methods in grade X Accounting Study Program on subject Introduction to Finance and Accounting in the material of Payback
Period and Net Present Value NPV on SMK Negeri 1 Wonosobo. Based on calculations of Two Way ANOVA, it shows that the value of Sig. is
0,002. Because the value is smaller than the significance level of 0,05; it can be concluded that there are differences of student
s‟ learning outcomes using cooperative learning method type Teams Games Tournament TGT
compared to using conventional learning methods. 2.
The difference of learning outcomes between students who have Informational Style, Normative Style and Diffuse-Avoidant Style in grade
X Accounting program Study on subjects Introduction to Finance and Accounting in the material of Payback Period and Net Present Value
NPV in SMK Negeri 1 Wonosobo. Based on calculations of Two Way ANOVA, it showed that the value of Sig. is 0,501. Because the value is
greater than the significance level of 0,05; it can be concluded that there is
90
not difference between student learning outcomes who have Informational Style, Normative Style and Diffuse-Avoidant Style.
3. Effect of interaction in using cooperative learning method type Teams
Games Tournament TGT with Identity Style as moderating variable to learning outcomes in grade X Accounting program Study on subject
Introduction to Finance and Accounting in the material of Payback Period and Net Present Value NPV in SMK Negeri 1 Wonosobo. Based on
calculations of Two Way ANOVA, it shows that the value of Sig. is 0,241. Because the value is greater than the significance level of 0,05; it can be
concluded that there is not interaction effect in using cooperative learning method type Teams Games Tournament TGT with Identity Style as
moderating variable.
B. Implications