Research Framework LITERATURE REVIEW

Games Tournament TGT as independent variable, and learning outcomes as independent variable. The difference between this research and my research is place of research, Study Programs and the Subjects. In addition, my research uses Identity Style as moderating variable.

C. Research Framework

Teams Games Tournament TGT learning method is part of cooperative learning method. This method is part of an informal cooperative method. In applying Teams Games Tournament TGT method, the learning packaged in such a way so as to facilitate the teacher to instruct students in implements the learning uses a predetermined method. If implementation of learning methods can be running as it should be, then: 1. The effect of using Teams Games Tournament TGT learning method for Identity of Informational Style Informational Style is a persons identity where he always analyzes information which received. This identity is certainly applied by students to process new information obtained in school. So is the use of learning methods applied by the teacher in the learning. New method which applied in the learning is cooperative learning methods type Teams Games Tournament TGT. This method will be responded by students according to identity owned by students and will affect students ‟s learning outcomes both in cognitive, affective and psychomotor domains. Student ‟s learning outcomes by cooperative learning methods of Team Games Tournament TGT is expected to be higher compared with the results of student learning by uses conventional learning method. 2. The effect of using Teams Games Tournament TGT learning method for Identity of Normative Style Normative Style is a persons identity where he tends to rely on others opinions in processes the information obtained. This identity is certainly applied by students to process new information obtained in school. So is the use of learning methods applied by the teacher in the learning. New method which applied in the learning is cooperative learning methods type Teams Games Tournament TGT. This method will be responded by students according to identity owned by students and will affect students ‟s learning outcomes both in cognitive, affective and psychomotor domains. Student ‟s learning outcomes by cooperative learning methods of Teams Games Tournament TGT is expected to be higher compared with the results of student learning by uses conventional learning method. 3. The effect of using Teams Games Tournament TGT learning method for Identity Diffuse-Avoidance Style Diffuse-Avoidant Style is a persons identity where he always controlled by situation. This identity is certainly applied by students to process new information obtained in school. So is the use of learning methods applied by the teacher in the learning. New method which applied in the learning is cooperative learning methods type Teams Games Tournament TGT. This method will be responded by students according to identity owned by students and will affect student ‟s learning outcomes both in cognitive, affective and psychomotor domains. Student ‟s learning outcomes by cooperative learning methods of Team Games Tournament TGT is expected to be higher compared with the results of student learning by uses conventional learning method. Based on the research framework, can be arranged the research paradigma as follows: Figure 3. Research Paradigma

D. Research Hypothesis

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