Melihat jalann Aktivitas Pe

126 new javax . swing . Timer 1000 , new ActionListener { mengatur kecepatan detik 1 detik 1000 ms publicvoid actionPerformed ActionEvent ev { repaint ; PusatX = getWidth 2 ; PusatY = getHeight 2 ; xorR = Rdm . nextInt 255 ; xorG = Rdm . nextInt 255 ; xorB = Rdm . nextInt 255 ; } }. start ; } publicstaticvoid main String [] a { new Tugas3_JamAnalog . setVisible true ; } publicvoid paint Graphics G { G . setColor Color . black ; warna jam int pjg ; if getWidth getHeight pjg = getWidth - 100 ; else pjg = getHeight - 100 ; G . drawOval PusatX - pjg 2 , PusatY - pjg 2 , pjg , pjg ; for int I= 1 ;I= 12 ;I++{ G . fillOval int PusatX + Math . sin 30 Math . PI I 180 pjg 2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2 , 5 , 5 ; G . drawString + I , int PusatX + Math . sin 30 Math . PI I 180 pjg 2 .2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2.2 ; } float Detik = Waktu Calendar . SECOND + float Waktu Calendar . MILLISECOND 1000 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Detik 60 pjg 2 , int PusatY +- 1 Math . cos 2 Math . PI Detik 60 pjg 2 ; float Menit = Waktu Calendar . MINUTE + float Detik 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Menit 60 pjg 2.1 , int PusatY +- 1 Math . cos 2 Math . PI Menit 60 pjg 2.1 ; float Jam = Waktu Calendar . HOUR + float Menit 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Jam 1 2 pjg 2.3 , int PusatY +- 1 Math . cos 2 Math . PI Jam 12 pjg 2.3 ; G . fillOval PusatX - 5 , PusatY - 5 , 10 , 10 ; } new javax . swing . Timer 1000 , new ActionListener { mengatur kecepatan detik 1 detik 1000 ms publicvoid actionPerformed ActionEvent ev { repaint ; PusatX = getWidth 2 ; PusatY = getHeight 2 ; xorR = Rdm . nextInt 255 ; xorG = Rdm . nextInt 255 ; xorB = Rdm . nextInt 255 ; } }. start ; } publicstaticvoid main String [] a { new Tugas3_JamAnalog . setVisible true ; } publicvoid paint Graphics G { G . setColor Color . black ; warna jam int pjg ; if getWidth getHeight pjg = getWidth - 100 ; else pjg = getHeight - 100 ; G . drawOval PusatX - pjg 2 , PusatY - pjg 2 , pjg , pjg ; for int I= 1 ;I= 12 ;I++{ G . fillOval int PusatX + Math . sin 30 Math . PI I 180 pjg 2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2 , 5 , 5 ; G . drawString + I , int PusatX + Math . sin 30 Math . PI I 180 pjg 2 .2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2.2 ; } float Detik = Waktu Calendar . SECOND + float Waktu Calendar . MILLISECOND 1000 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Detik 60 pjg 2 , int PusatY +- 1 Math . cos 2 Math . PI Detik 60 pjg 2 ; float Menit = Waktu Calendar . MINUTE + float Detik 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Menit 60 pjg 2.1 , int PusatY +- 1 Math . cos 2 Math . PI Menit 60 pjg 2.1 ; float Jam = Waktu Calendar . HOUR + float Menit 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Jam 1 2 pjg 2.3 , int PusatY +- 1 Math . cos 2 Math . PI Jam 12 pjg 2.3 ; G . fillOval PusatX - 5 , PusatY - 5 , 10 , 10 ; } new javax . swing . Timer 1000 , new ActionListener { mengatur kecepatan detik 1 detik 1000 ms publicvoid actionPerformed ActionEvent ev { repaint ; PusatX = getWidth 2 ; PusatY = getHeight 2 ; xorR = Rdm . nextInt 255 ; xorG = Rdm . nextInt 255 ; xorB = Rdm . nextInt 255 ; } }. start ; } publicstaticvoid main String [] a { new Tugas3_JamAnalog . setVisible true ; } publicvoid paint Graphics G { G . setColor Color . black ; warna jam int pjg ; if getWidth getHeight pjg = getWidth - 100 ; else pjg = getHeight - 100 ; G . drawOval PusatX - pjg 2 , PusatY - pjg 2 , pjg , pjg ; for int I= 1 ;I= 12 ;I++{ G . fillOval int PusatX + Math . sin 30 Math . PI I 180 pjg 2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2 , 5 , 5 ; G . drawString + I , int PusatX + Math . sin 30 Math . PI I 180 pjg 2 .2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2.2 ; } float Detik = Waktu Calendar . SECOND + float Waktu Calendar . MILLISECOND 1000 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Detik 60 pjg 2 , int PusatY +- 1 Math . cos 2 Math . PI Detik 60 pjg 2 ; float Menit = Waktu Calendar . MINUTE + float Detik 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Menit 60 pjg 2.1 , int PusatY +- 1 Math . cos 2 Math . PI Menit 60 pjg 2.1 ; float Jam = Waktu Calendar . HOUR + float Menit 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Jam 1 2 pjg 2.3 , int PusatY +- 1 Math . cos 2 Math . PI Jam 12 pjg 2.3 ; G . fillOval PusatX - 5 , PusatY - 5 , 10 , 10 ; }