Secara garis besar Aktivitas Pe

animasi pada JA dilakukan progra delay.

G.Umpan Balik

1. Apakah saud yang dibuat kompetensin 2. Apakah saud yang dibuat kompetensin 3. Apakah saud gambar yan pencapaian k

H. Kunci Jawaban 1. Source Code

package tugas3_jamanalog ; import java . awt .; import java . awt . event .; import java . util . Calendar ; import java . util . Random ; publicclass Tugas3_JamAnalog extends Frame { privateint PusatX , PusatY , xorR , xorG , xorB ; Random Rdm ; public Tugas3_JamAnalog { super Jam ; setLayout new FlowLayout ; setSize 800 , 600 ; addWindowListener new WindowListener { publicvoid windowActivated WindowEvent e {} publicvoid windowClosed WindowEvent e {} publicvoid windowClosing WindowEvent e { System . exit ; } publicvoid windowDeactivated WindowEvent e {} publicvoid windowDeiconified WindowEvent e {} publicvoid windowIconified WindowEvent e {} publicvoid windowOpened WindowEvent e {} }; Rdm = new java . util . Random ; setBackground Color . white ; JAVA dengan langsung menentukan pro ram dan berapa lama waktu tunggu menuju Balik dan Tindak Lanjut saudara sudah mampu memberikan aksi rotas at dari kelas Graphicdan berapa prosen ting sinya? udara sudah mampu memberikan aksi transla at dari kelas Graphicdan berapa prosen ting sinya? saudara sudah mampu memberikan pengubah ang dibuat dari kelas Graphicdan berapa n kompetensinya? aban ode Program package tugas3_jamanalog ; import java . awt .; import java . awt . event .; import java . util . Calendar ; import java . util . Random ; publicclass Tugas3_JamAnalog extends Frame { privateint PusatX , PusatY , xorR , xorG , xorB ; Random Rdm ; public Tugas3_JamAnalog { super Jam ; setLayout new FlowLayout ; setSize 800 , 600 ; addWindowListener new WindowListener { publicvoid windowActivated WindowEvent e {} publicvoid windowClosed WindowEvent e {} publicvoid windowClosing WindowEvent e { System . exit ; } publicvoid windowDeactivated WindowEvent e {} publicvoid windowDeiconified WindowEvent e {} publicvoid windowIconified WindowEvent e {} publicvoid windowOpened WindowEvent e {} }; Rdm = new java . util . Random ; setBackground Color . white ; 125 roses apa yang ju proses tersebut tasi pada gambar ingkat pencapaian slasi pada gambar ingkat pencapaian ahan skala pada a prosen tingkat package tugas3_jamanalog ; import java . awt .; import java . awt . event .; import java . util . Calendar ; import java . util . Random ; publicclass Tugas3_JamAnalog extends Frame { privateint PusatX , PusatY , xorR , xorG , xorB ; Random Rdm ; public Tugas3_JamAnalog { super Jam ; setLayout new FlowLayout ; setSize 800 , 600 ; addWindowListener new WindowListener { publicvoid windowActivated WindowEvent e {} publicvoid windowClosed WindowEvent e {} publicvoid windowClosing WindowEvent e { System . exit ; } publicvoid windowDeactivated WindowEvent e {} publicvoid windowDeiconified WindowEvent e {} publicvoid windowIconified WindowEvent e {} publicvoid windowOpened WindowEvent e {} }; Rdm = new java . util . Random ; setBackground Color . white ; 126 new javax . swing . Timer 1000 , new ActionListener { mengatur kecepatan detik 1 detik 1000 ms publicvoid actionPerformed ActionEvent ev { repaint ; PusatX = getWidth 2 ; PusatY = getHeight 2 ; xorR = Rdm . nextInt 255 ; xorG = Rdm . nextInt 255 ; xorB = Rdm . nextInt 255 ; } }. start ; } publicstaticvoid main String [] a { new Tugas3_JamAnalog . setVisible true ; } publicvoid paint Graphics G { G . setColor Color . black ; warna jam int pjg ; if getWidth getHeight pjg = getWidth - 100 ; else pjg = getHeight - 100 ; G . drawOval PusatX - pjg 2 , PusatY - pjg 2 , pjg , pjg ; for int I= 1 ;I= 12 ;I++{ G . fillOval int PusatX + Math . sin 30 Math . PI I 180 pjg 2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2 , 5 , 5 ; G . drawString + I , int PusatX + Math . sin 30 Math . PI I 180 pjg 2 .2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2.2 ; } float Detik = Waktu Calendar . SECOND + float Waktu Calendar . MILLISECOND 1000 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Detik 60 pjg 2 , int PusatY +- 1 Math . cos 2 Math . PI Detik 60 pjg 2 ; float Menit = Waktu Calendar . MINUTE + float Detik 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Menit 60 pjg 2.1 , int PusatY +- 1 Math . cos 2 Math . PI Menit 60 pjg 2.1 ; float Jam = Waktu Calendar . HOUR + float Menit 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Jam 1 2 pjg 2.3 , int PusatY +- 1 Math . cos 2 Math . PI Jam 12 pjg 2.3 ; G . fillOval PusatX - 5 , PusatY - 5 , 10 , 10 ; } new javax . swing . Timer 1000 , new ActionListener { mengatur kecepatan detik 1 detik 1000 ms publicvoid actionPerformed ActionEvent ev { repaint ; PusatX = getWidth 2 ; PusatY = getHeight 2 ; xorR = Rdm . nextInt 255 ; xorG = Rdm . nextInt 255 ; xorB = Rdm . nextInt 255 ; } }. start ; } publicstaticvoid main String [] a { new Tugas3_JamAnalog . setVisible true ; } publicvoid paint Graphics G { G . setColor Color . black ; warna jam int pjg ; if getWidth getHeight pjg = getWidth - 100 ; else pjg = getHeight - 100 ; G . drawOval PusatX - pjg 2 , PusatY - pjg 2 , pjg , pjg ; for int I= 1 ;I= 12 ;I++{ G . fillOval int PusatX + Math . sin 30 Math . PI I 180 pjg 2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2 , 5 , 5 ; G . drawString + I , int PusatX + Math . sin 30 Math . PI I 180 pjg 2 .2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2.2 ; } float Detik = Waktu Calendar . SECOND + float Waktu Calendar . MILLISECOND 1000 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Detik 60 pjg 2 , int PusatY +- 1 Math . cos 2 Math . PI Detik 60 pjg 2 ; float Menit = Waktu Calendar . MINUTE + float Detik 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Menit 60 pjg 2.1 , int PusatY +- 1 Math . cos 2 Math . PI Menit 60 pjg 2.1 ; float Jam = Waktu Calendar . HOUR + float Menit 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Jam 1 2 pjg 2.3 , int PusatY +- 1 Math . cos 2 Math . PI Jam 12 pjg 2.3 ; G . fillOval PusatX - 5 , PusatY - 5 , 10 , 10 ; } new javax . swing . Timer 1000 , new ActionListener { mengatur kecepatan detik 1 detik 1000 ms publicvoid actionPerformed ActionEvent ev { repaint ; PusatX = getWidth 2 ; PusatY = getHeight 2 ; xorR = Rdm . nextInt 255 ; xorG = Rdm . nextInt 255 ; xorB = Rdm . nextInt 255 ; } }. start ; } publicstaticvoid main String [] a { new Tugas3_JamAnalog . setVisible true ; } publicvoid paint Graphics G { G . setColor Color . black ; warna jam int pjg ; if getWidth getHeight pjg = getWidth - 100 ; else pjg = getHeight - 100 ; G . drawOval PusatX - pjg 2 , PusatY - pjg 2 , pjg , pjg ; for int I= 1 ;I= 12 ;I++{ G . fillOval int PusatX + Math . sin 30 Math . PI I 180 pjg 2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2 , 5 , 5 ; G . drawString + I , int PusatX + Math . sin 30 Math . PI I 180 pjg 2 .2 , int PusatY + Math . cos 30 Math . PI I 180 - 1 pjg 2.2 ; } float Detik = Waktu Calendar . SECOND + float Waktu Calendar . MILLISECOND 1000 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Detik 60 pjg 2 , int PusatY +- 1 Math . cos 2 Math . PI Detik 60 pjg 2 ; float Menit = Waktu Calendar . MINUTE + float Detik 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Menit 60 pjg 2.1 , int PusatY +- 1 Math . cos 2 Math . PI Menit 60 pjg 2.1 ; float Jam = Waktu Calendar . HOUR + float Menit 60 ; G . drawLine PusatX , PusatY , int PusatX + Math . sin 2 Math . PI Jam 1 2 pjg 2.3 , int PusatY +- 1 Math . cos 2 Math . PI Jam 12 pjg 2.3 ; G . fillOval PusatX - 5 , PusatY - 5 , 10 , 10 ; }