Mobile Assisted Language Learning MALL

42 personalized to her, or will extend the learner‟s repertoire of approaches to learning such as learning how to learn. It can also be demonstrated by providing empirical evidence of effective outcomes of the pedagogic approach including the digital material. The other way is by satisfying a number of the characteristic of good learning learner agency; learner autonomy; encourages metacognitive including high order thinking; enables or encourages collaboration. The last way is by providing authentic learning that refers to authentic situations outside school and to the learners‟ perspective and situation. The sixth principle is formative assessment that pedagogy should provide formative; assessment that is primarily aimed at improving learning. This can be achieved in many ways. The first is by providing rapid feedback that helps the learner to see their improvement in learning. The second is by providing opportunities of peer assessment and self-assessment with appropriate understanding of the criteria or standards of performance required. The seventh principle is summative assessment that is used to grade students for guidance as to, or selection for, future educational or work opportunities. The summative assessment must be valid and reliable i.e. assess what is aimedat in the objectives and give consistent result for particular learners, comprehensible by teachers, learners, parents, able to deal with a range of achievement levels, and free from adverse emotional impact on the learner. The eight principles are coherence, consistency, and transparency. The pedagogy must be internally coherent and consistent in the way the objectives, content, student activity and assessment match to each other. It must be open and accessible in its design. This implies that the components in the learning media 43 should each match and the match should be transparent for example the activities must be consistent with the objectives and the assessment should assess these objectives. The ninth principle is ease of use. It means that the learning media should be open and accessible, intuitive and not requiring guidance in use, the provision of appropriate guidance for the learner and teacher for the learner, it should not require extensive training or instruction that are not part of educational aims. The learning media should also have appropriate assumption about the ICT skills of users. The last principle is cost-effectiveness. Technology solutions need to be justifiable, affordable and the cost sustainable. Using learning technology is not cheap option for enhancing educational opportunity, broadening choice and raising standards. The investment needs to be justified in terms of cost benefits and savings through efficiencies of scale, or in terms of affordance of pedagogic opportunities and enrichment, or in meeting educational needs and goals which are not achievable in other ways. b. The Characteristics of MALL The main characteristics of mobile learning according to Ogata and Yano 2005 as cited in Viberg and Gronlund 2012 are permanency, accessibility, immediacy, interactivity, situating of instructional activities. While the definitions of mobile learning according to Sharples et al. 2007 is that not only the technology which can mobile but also the people can mobile, so the definition of mobile learning m-Learning is a process of coming to know through 44 conversation across multiple contexts among people and personal interactive technologies. The technology to assist in the process includes any kind of handled mobile devices such as cell phones, Personal Digital Assistants PDAs, smart phones, pads, pods, etc.

9. Android

Android is a very well-known operating system recently. In modern society, Android has been used by many vendors of mobile devices such as Samsung, Oppo, Lenovo, Asus, etc. a. The Nature of Android Android as an operating system is now well-developed seen by the huge numbers of mobile devices which use Android platform as their Operating System Os. Meng Lee 2012 states that Android is a mobile system that is based on modified version of Linux. Android is owned by Google since 2005 and Google then took over its development work and team. It is an open and free operating system, anyone who wants to use Android can only download the full Android source code. Further, Android offers a unified approach to application development. Android developers need only develop for Android then their application should be able to run in numerous different devices as long as the devices are powered using Android. The Android application which now has various types are the most important part for the success of smartphones p. 2. AFORN was developed in the form of Android application which can only runned in mobile phones with Android as the operating system. 45 b. Android Features Android is an operating system which is used in smart phone and PC tablet. It has similar function like Symbian in Nokia, iOS in Apple and Blackberry OS. Recently, any gadgets with Android OS are very popular. Meng Lee 2012 explains the definition of Android. Android is a mobile operating system that is based on modified version of Linux. It was originally developed by a startup of the same name, Android, Inc. One advantage of Android is that Android offers a unified approach to application development. The developers of Android need only develop it and their application should be able to run on numerous different devices, as long as the devices are powered by using Android p. 2. The Android as seen in Meng Lee 2012 supports some features. The features of Android are in the following table. Table 2.7 Features of Android Adapted from Meng Lee 2012 a. Storage – uses SQLite, a lightweight relational database, for data storage. b. Connectivity – support GSMEDGE, IDEN, CDMA, EV-DO, UMTS, Bluetooth includes A2DP and AVRCP, Wi-Fi, LTE, and WiMAX c. Messaging – support both SMS and MMS d. Web browser – based on the open source WebKit, together with Chrome‟s V8 JavaScript engine e. Media support – includes support for the following media: H.263, H.264 in 3GP or MP4 container, MPEG-4 SP, AMR, AMR-WB in 3GP container, AAC, HE-AAC in MP4 or 3GP container, MP3 MIDI, Ogg Vorbis, WAV, JPEG, PNG, GIF, and BMP f. Hardware support – Accelerometer Sensor, Camera, Digital Compass, 46 Proximity Sensor, and GPS g. Multi-touch supports multi-touch screens h. Multi-tasking – supports multi-tasking applications i. Flash support – Android 2.3 supports Flash 10.1. j. Tethering – supports sharing of Internet connections as a wiredwireless hotspot c. MIT Massachusetts Institute of Technology App Inventor MIT App Inventor is a blocks-based programming tool that allows everyone, even novices, to start programming and build fully functional apps for Android devices. Newcomers to App Inventor can have their first app up and running in an hour or less, and can program more complex apps in significantly less time than with more traditional, text-based languages. Initially developed by Professor Hal Abelson and a team from Google Education while Hal was on sabbatical at Google, App Inventor runs as a Web service administered by staff at MIT‟s Center for Mobile Learning - a collaboration of MIT‟s Computer Science and Artificial Intelligence Laboratory CSAIL and the MIT Media Lab. MIT App Inventor supports a worldwide community of nearly two million users representing 195 countries worldwide. The tool‟s more than 85 thousand active weekly users have built more than 4.7 million android apps. An open-source tool that seeks to make both programming and app creation accessible to a wide range of audiences http:appinventor.mit.eduexploreabout-us.htmlNovember 5 . AFORN was programmed by using MIT App Inventor. In MIT App Inventor there are some features used to develop an application; User Interface, Layout, Media, Drawing and Animation, Sensors, Social, Storage, and 47 Connectivity. But some features which are used in developing the application are only User Interface, Layout, Media, and Social. User Interface provides some elements to design the layout for each screen for example: button, textbox, listview, image, label, etc. Layout is used to do arrangement since it consists of table arrangement, vertical arrangement and horizontal arrangement. Since the AFORN contains file in MP3 file, feature Media is used in building the application. Social feature contains sharing element to make group discussion section in the application. Figure 2.2 The Design of A Screen in AFORN Seen in MIT App Inventor Figure 2.2 above shows the home page of MIT App Inventor and its Designer page. In this part, the researcher designed the layout of each screen in AFORN. In general, MIT App Inventor contains two parts; Designer and Blocks. Designer is a part where the researcher designed every screen in the AFORN and its component, whereas in the Blocks page, the researcher programmed the blocks 48 for each screen in the AFORN so that the AFORN can be operated in mobile phones with Android Os. The following Figure 2.3 presents blocks in one screen.