The Nature of Course in AFORN

31 Figure 2.1 ADDIE Model Rogers, 2002 The ADDIE model is an interactive instructional design process, where the results of the formative evaluation of each phase may lead the instructional designer back to any previous phase. The end product of one phase is the starting product of the next phases Rogers, 2002.

7. Mobile Learning

The development of communication technology is going up rapidly. It is also in accordance with the development of mobile devices such as mobile phones with high capabilities that is now more popular with the product of smart phones or tablet. The mobile devices have high capabilities such as the capability to be a kind of learning media too. The widespread of mobile devices has changed the changed the landscape of e-learning. So, mobile learning m-learning can be considered as the next generation of e-learning Miangah Nezaret, 2012. 32 a. Learning Concept Mobile learning or m-learning is a type of e-learning that delivers educational contents and learning support materials through wireless communication devices. Traxler as cited in Cabanban 2013 describes mobile learning as a personalized, connected and interactive use of handled computers in classrooms. The actual implementation of M-Learning is growing faster in some capabilities than others page: 7. Mobile learning is a combination of the implementation of mobile connectivity and electronic learning. Another concept of m-learning as stated by Kukulska-Hulme Traxler 2005 that it is concerned with learner mobility. Learners can still remain to engage in educational activities without the constraints of having to do so in certain physical location. Learners can do educational activities outside the classroom anytime and anywhere since the mobile devices which are used to do m-learning are categorized as portable, lightweight devices that are small enough to fit in the palm of one‟s hand. Kukulska-Hulme Taxler also state that technologies in m-learning are extremely interesting for educators due to low cost compared with desktop computers and the spontaneous and personal access they give to the vast educational resources of the internet. Mobile learning has a range of attributes that might contribute to its definition that m-learning can be spontaneous, personal, informal, contextual, portable, ubiquitous available everywhere and every time, and pervasive p. 1-2. 33 b. Mobile Connectivity Ben Moussa 2003 as cited in identifies Motiwalla 2005 identifies several benefits for mobile connectivity. Mobile application generally allows the user to control or filter the information flow and communication through the Wire phones and Handled devices WH device; namely these devices are usually personalized or individualized. Second, mobile connectivity improves collaboration via real-time or instant interactivity, regardless of time and location, leading to better decision making. Finally, mobile connectivity enhances user orientation as users have better access to their service providers and do a better job in balancing their work life through a productive use of time. These benefits can be useful for improving learning environment. c. Advantages and Disadvantages of M-Devices M-learning as a new way in doing educational activities enables the learners to do learning activities anytime and anywhere. M-learning, therefore, has advantages and disadvantages. Miangah Nezarat 2012 state that learning through mobile phone or m-learning provides the learners with the opportunity to learn when they are in public places or outside the classroom. It means that m- learning provides the chances to learn every time and everywhere. Mobile device has two main characteristics which contribute to the use of m-learning. The characteristics are portability and connectivity. Connectivity is the capability of being connected and communicated with the learning website using wireless network of the device to access learning material. In this case, what is meant by connectivity related with the AFORN is the ability to connect social media such