The Role of Interactive Multimedia in Education

model is used in this research due its simplicity and effectiveness. The procedureof the developing is as follows: 1. Analyze In this phase, the problem encountered in the teaching and learning process is identified. The researcher must be able to identify the existing gap between the current state and the aimed state in the teaching and learning process. Further, the researcher also has to determine the solution to overcome the problem. In this phase, the need analysis is conducted to obtain sufficient information about the target needs and the learning needs. 2. Design After collecting sufficient information regarding the teaching and learning process, the researcher has to plan their multimedia project. This phase involves the process of selecting topic, defining objectives, designing course grid, and designing flowchart and storyboard. 3. Develop In this phase all the elements of the interactive multimedia such as texts, pictures, sounds, or animations are selected and integrated to create the desirable interactive multimedia program. Validating and revising process is also required in this phase to obtain good quality of the product that is suitable to overcome the existing problem. 4. Evaluate In this phase, the materials developed are being evaluated. The goal of this phase is to reflect on what the researcher has done during the research process, and how effective the material produced is. The evaluation was done by the experts to obtain feedback which latter on can be used to improve the quality of the product. There are two categories of evaluation which are formative evaluation and summative evaluation. The formative evaluation is done by completing the analysis, design and develop phase in order to evaluate the quality of the product, while the summative evaluation is done as the final evaluation to assess the efficiency and effectiveness of the product to overcome the existing problem. 5. Implementation In this phase, the second product that is evaluated by the experts is then implemented by doing try out. The result of the implementation will be considered as evaluation in order to improve and revise to create the final product.

B. Conceptual Framework

There are some important factors that will determine English language mastery which are vocabulary mastery, language structure, listening skill, speaking skill, reading skill, and writing skill. Considering its importance, vocabulary is considered as one of the most important aspects of language which needs special attention. However, mastering English vocabulary is not easy considering the vocabulary size, limited learning time, and lack of motivation. One of the ways which can help to overcome those problems is by developing interactive vocabulary learning multimedia. Interactive vocabulary learning multimedia can help teacher in presenting materials in different way which can improve students’ motivation in learning vocabulary. It can also help students to learn vocabulary independently outside the classroom to overcome the lack of learning time in the classroom. The interactive multimedia will follow the principles of Direct Method teaching since it is considered as the best method to teach vocabulary to beginner. There are many kinds of media which can be used to develop interactive multimedia such as Android, Prezy, Macromedia flash, RPG maker, and PowerPoint. The researcher decided to develop the interactive multimedia using Microsoft PowerPoint software since Microsoft PowerPoint is very familiar software to use in our educational field. It is also user friendly, and can be accessed by both teachers and students easily. By using Microsoft PowerPoint software, the researcher also wants to encourage teachers to develop similar interactive multimedia to help students in learning. The researcher wants to show that to create an effective interactive multimedia is not so difficult and can be done by anyone even by the researcher herself, who is just a student and do not really get along with technology.