Instructional Game in The Classroom

The interactive multimedia is expected to build up fun and interesting atmosphere in the teaching and learning process to increase student motivation. It is also expected to cover appropriate materials for seventh grade students. The practices and drills are devided into three sections which are input, drill, and eveluation. This sequence follows the practices and drills sections in When English Rings The Bell book, which is provided by the government to support the implementation of curriculum 2013. In every unit in the book, there are examples of expressions usage as the input, which is followed by several drills activities. The researcher adds the evaluation part to see what have been learnt by the students. Figure 1: Conceptual Framework Vocabulary Learning Problems:  Vocabulary size  Motivation  Limited Time Interactive Multimedia Covers various Materials, drills, and practices Aplicable In the classroom Improves Motivation Engages students’ attention Saves Time

C. Relevant Studies

The implementation of curriculum 2013 leads to a big demand of supplementary materials, since students are encouraged to discover knowledge by themselves. Looking at its characteristics, role, advantages, etc. interactive multimedia is appropriate to bea form of supplementary material.Meanwhile, teaching and learning vocabulary is also considered very crucial in the English language teaching and learning. Vocabulary is the basic component of language which learners have to master. Therefore, there are a lot of studies related to the development of interactive multimedia, and the vocabulary teaching and learning. Nuradila 2014 conducted a study to develop an interactive multimedia to help physics education students to learn vocabulary. The results of the study indicates that the interactive multimedia is very appropriate to help physics education students to master vocabulary. Rahayu 2013 conducted a study related to the teaching vocabulary through quarted games. The result of the study shows that there was an improvement of students’ vocabulary development after some treatment of using quarted games. The result of the study also shows that the use of quarted games could encourage students to be more engaged to the learning process, and could provide students opportunities to share ideas. Both studies indicate that the interactive vocabulary learning multimedia is appropriate to be a supplementary materials. It can help students to independently learning vocabulary, which further can help students to learn English on the whole.