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invited to learn with a different atmosphere. Students are expected to participate actively, creatively, more leverage in understanding the material,
increasing the percentage of completeness and the existing modules will always be read because students are required to read the material before
implementing this model. Besides the implementation of cooperative learning model TGT can also provide new knowledge to the teachers about the learning
model that can be applied in the classroom. Based on the description that has been described above researcher
trying to do a research entitled The Implementation of Team Games Tournament TGT Type Cooperative Learning Model to Improve Learning
Motivation and Learning Achievement of XI Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 20162017. Researcher chose XI
Accounting 1 because the class has a lower learning achievement compared to class XI Accounting 2, hopefully this research can improve learning
achievement to the maximum.
B. Problem Identification
The identified problems based on the background are as follows: 1. Learning Process in X Accounting 1 and X Accounting 2 class of SMK
Negeri 1 Pengasih that implemented 2013 Curriculum more often using speech and question answer method in deliver the material.
2. Teacher not use other methods than speech and question answer because of the limitations of the teachers knowledge of the learning model that can
be implemented in the classroom.
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3. The speech method tends to be one way of learning process where students become listeners.
4. One way interaction that happened make students became passive in the classroom, so students felt bored, sleepy, and not optimal in terms of
absorbing material is an indication of student motivation being low. 5. The results of student evaluations be seen from the average grade has not
reached the Criteria of minimum mastery is 74.34 and the percentage of completeness of students is only 31.25 of the total number of students in
X Accounting 1 class from total of 32 students and 36 of the 32 students in the class X Accounting 2 class.
6. The use of module as a guide student learning is less effective because it only reads towards the examination.
C. Problem Restriction
Based on the background and problem identification that have been described, it need for problem restrictions so the result of research more
focused on the researched issues. Therefore, this research focused on the implementation of learning model Team Game tounament on subjects
Accounting for Trading Company in XI Accounting 1 Class of SMK Negeri 1 Pengasih on the topic of The Use of Ledger, Journal, and Subsidiary Ledger
and Business Conditions for the Trading Company. The improved aspect in this research is learning motivation and learning achievement in these subjects.
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D. Problem Formulation
Based on the problems restriction above, the formulation of problems are as follows:
1. Is the implementation of Team Games Tournament TGT Type Cooperative Learning Model can increase learning motivation of XI
Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 20162017?
2. Is the implementation of Team Games Tournament TGT Type Cooperative Learning Model can increase learning achievement of XI
Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 20162017?
E. Research Objectives