Conclusion CONCLUSIONS, IMPLICATIONS, SUGGESTION

that the ‘fun’ in the learning context means the arising of interest, the full involvement, the meaningfulness, the material mastery, and the enjoyment value. In other word, the fun learning conducted in the grade four as the research implementation had fulfilled the components of fun learning because the students’ involvement improved. 3. It was found out that the students rarely got varied and interesting media in teaching and learning process. In fact, the media used in fun learning activities could solve the problem. It could help them to acquire the language learning since the media provided the vocabulary and input for students before performing skills. For instance, the students could memorize vocabulary used in language functions helped by flashcards and board game set. The games used colorful pictures to help their comprehension and vocabulary. It helped the students reach the objectives of the lesson. This was in line with Kline in Hernowo 2005: 17 who states that children will double the speed in learning when they get fun learning. 4. The fun learning activities were varied and interesting for the students moreover they could be effective in application especially in Cycle 2. The classroom management was effective since they were supported by the good- time management and good procedure of fun learning activities. The right procedure of fun learning activities especially the grouping management was useful to deal with the disruptive behavior such as making joke or going outside. Besides, the students who made noise could be dealt by invited to help the researcher. The rules were also effective to make them focus again in the lesson without making disruptive behavior. Moreover, the jargon ‘English, Yes I can’ could catch their attention which led to their motivation in joining the lesson. The finding was in line with the theory from Brewster and Ellis that one of areas to create an effective learning environment is establishing routine. Brewster and Ellis 2004: 219 state that young children gradually become familiar with established classroom routines that help to make them feel confident.

C. Suggestions

1. For English Teachers of Elementary School

English teachers of elementary school need to create enjoyable atmosphere in the classroom to improve the quality of teaching and learning process. Fun learning activities can be used in the practice or production stage as one of the solutions to improve some aspects. The fun learning activities were more effective with good management of games procedure. However, it is necessary to provide the students rich input in the presentation stage. The input could be in the form of songs, picture presentations, listening activities, etc. To maintain the students’ interest, different fun learning activities should be used in each topic.

2. For Students of English Education Department

Fun learning activities can be used when they practice teaching activities in micro teaching or PPL. The students who take English for Children packages can also apply the games for their practicum in elementary schools. The fun learning may be adapted from any resources.

3. For Other Researchers

The findings of the study may be used as references for other researchers who are interested in conducting research related to teaching process as well as the use of fun learning. The study was only focused on improving the teaching and learning process in fourth. However, it is expected that the other researchers study further the fun learning activities to find out more advantages, and to evaluate weaknesses or other aspects. Finally, the research hopefully other researchers make better improvements through better inventions of research.

4. For Material Developers and Textbook Writers

The use of fun learning activities could improve the teaching and learning process. The activities could be developed so more benefits could be given to the teaching and learning process of English. The material developers and textbook writers should be innovative to design the material for English lesson by using fun learning activities. To be design in a textbook, fun learning activities should be provided with attractive pictures and simple but challenging rules to attract the students. The activities could be developed so more benefits could be given to the teaching and learning process of English. However, it is expected that the writer study many references related the fun learning activities to gain out more advantages and effectiveness of the textbook.