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LIST OF VARIABLES ELABORATION FOR MATERIALS EXPERTS, MEDIA EXPERTS, ACCOUNTING LEARNING PRACTITIONERS AND STUDENTS
No. Indicators
Materials Experts
Media Experts
Teachers Students Total
Item Aspects of Materials Relevance
1. Clarity of learning
objective formulation
√ -
√ -
1 2.
Relevance between materials and basic
competencies
√ -
√ -
1
3. Conformity between
materials and objective
√ -
√ -
1
4. Conformity between
materials and indicators
√ -
√ -
1
5. Depth of the materials
√ -
√ -
1 6.
Systematic and coherent
√ -
√ √
1 7.
Clear logic flow
√ -
√ √
1 8.
Clarity of materials delivery
√ -
√ √
1 9.
Usefulness of materials
√ -
√ -
1 10.
Material actualitation
√ -
√ -
1 11.
Material completeness
√ -
√ -
1 12.
Clarity of example that given
√ -
√ √
1 13.
Conformity between level of difficulty and
concepts abstraction with students
’s cognitive development
√ -
√ -
1
14. The truth of materials
concept in terms of science aspects
√ -
√ -
1
Aspects of EvaluationExercises
15. Conformity between
evaluation with materials and learning
objective
√ -
√ -
1
16. Truth answer key
√ -
√ -
1
Appendix 1. Research Instrument
No. Indicators
Materials Experts
Media Experts
Teachers Students Total
Item
17. Clarity of processing
instructions
√ -
√ √
1 18.
Clarity of questions formulation
√ -
√ -
1 19.
The truth of questions concept
√ -
√ -
1 20.
Questions variation
√ -
√ -
1 21.
Level of questions difficulty
√ -
√ -
1 22.
Clarity of answer discussion
√ -
√ √
1
Language Aspects
23. Communicative
Language -
√ √
√
1 24.
Accuracy of terms used
- √
√ √
1
Software Engineering Aspects
25. Effective and efficient
use of resources -
√ -
- 1
26. Reliability media
- √
- -
1 27.
Compatibility media -
√ -
- 1
28. Integrated packaging
- √
- -
1 29.
Reusability -
√ -
- 1
30. Usability media
- √
- -
1 31.
Maintainable can be maintainedeasy
managed -
√ -
- 1
32. Creativity and
innovation in learning media
- √
- -
1
Visual Communicative Aspects
33. Communicative
- √
- √
1 34.
Creative -
√ -
√
1 35.
Audio -
√ -
√
1 36.
Visual
- √
- √
1 37.
Animation -
√ -
√
1 38.
Navigation icons -
√ -
√
1
Effect for Learning Strategies Aspects
39. Ability to encourage
students ’s curiosity
- -
√ √
1 40.
Media support for the independence of
student learning
√ -
√ √
1
No. Indicators
Materials Experts
Media Experts
Teachers Students Total
Item
41. Providing learning
motivation -
- √
√
1 42.
Media ability to increase students
’s knowledge
√ -
√ √
1
Total Instruments Item 24
18 28
18 42
Sources: Romi Satria Wahono 2006 quoted from Asriyatun 2014 with modifications
LEMBAR EVALUASI UNTUK AHLI MATERI
Judul Penelitian : Development of Yogyaccounting Monopoly educative game as learning media based computer for introduction to finance
and accounting subject at grade X SMK Negeri 1 Bantul academic year 20142015
Sasaran Program : Siswa SMK Kelas X Keuangan Mata Pelajaran : Pengantar Keuangan dan Akuntansi
Peneliti : Avio Gilang Permatasari Ahli Materi :
Petunjuk : 1.
Lembar evaluasi ini dimaksudkan untuk mendapatkan informasi BapakIbu sebagai ahli materi terhadap kelayakan
game
edukasi “Yogyaccounting Monopoly” yang terdiri dari aspek relevansi materi, aspek evaluasilatihan
soal, dan aspek efek bagi strategi pembelajaran. 2.
Pendapat, saran, penilaian, dan kritik yang membangun dari BapakIbu sebagai ahli materi akan sangat membantu dan bermanfaat untuk perbaikan
dan peningkatan kualitas media. 3.
Sehubungan dengan hal tersebut, dimohon BapakIbu memberikan pendapatnya pada setiap pernyataan dalam lembar evaluasi ini dengan
memberikan tanda
check
√ pada kolom yang tersedia. Keterangan :
5 = Sangat setuju 4 = Setuju
3 = Kurang Setuju 2 = Tidak Setuju
1 = Sangat Tidak Setuju 4.
Komentar BapakIbu dimohon untuk dituliskan pada kolom yang telah disediakan. Atas bantuan dan kesediaan BapakIbu untuk mengisi lembar
evaluasi ini, saya ucapkan terima kasih.