Jolly and Bolitho Model

Furthermore, the components that have been made at the design stage and then combined to produce complete product. Products as learning media then validated by media experts and materials experts. If the researchers got a suggestion to make changes then this product will be revised based on suggestion given by media experts and materials experts. When the product getting validation from media experts and materials experts after that learning media will be test to prospective users, at this stage is called implementation stages. After the product is entering implementation stage, next stage is to evaluate weaknesses of the product and if product testing results meet the feasibility criteria so last stage is the product will be published. Figure 2. Thought Framework Teachers are not maximally utilizing computer technology The learning process is conducted with teacher- centered model Teachers are not yet use varied learning media Accounting is often considered as a difficult subject by the students Teachers have not develop interesting educative games as one of accounting learning media It is necessary to develop innovative and interesting accounting learning media Developing educative game for introduction to finance and accounting subjects “Yogyaccounting Monopoly”

D. Research Question

Based on problem background, problem formulation and theoritical review that described above, so research question that proposed and expected to gain the answer through this research are as follows: 1. How to develop an educative game “Yogyaccounting Monopoly” as a accounting learning media based computer for students at SMK Negeri 1 Bantul? 2. How about the feasibility of educative game “Yogyaccounting Monopoly” as accounting learning media based computer for students at SMK Negeri 1 Bantul based on validationassessment of material expert, media expert, practitioners ? 3. How about the students’s response to the educative game “Yogyaccounting Monopoly” as accounting learning media based computer?