Thought Framework LITERATURE REVIEW

C. Research Subject and Research Object

Research subject product testing subject is student grade X AK 4 in SMK Negeri 1 Bantul. Selected class consists of 31 students. Moreover, research subjects that involved in this research is one of media experts lecturer of accounting education Yogyakarta State Universtity, one of material experts the lecturer of accounting education Yogyakarta State Universtity, and Accounting learning practitioners Accounting teacher of SMK Negeri 1 Bantul. While research object is the feasibility of educative game Yogyaccounting Monopoly as accounting learning media for vocational high school which includes validationassessment for material relevance aspect, organizing materials aspect, evaluationexercises aspect, languages aspect, software engineering aspect, and visual appearance aspect.

D. Research Procedures

The procedure of this research using model approach designed by Walter Dick and Lou Carey namely ADDIE development model. According Emzir 2012: 275 ADDIE development model is the most widely used models. This development model consists of five stages that include analysis, design, development, implementation, and evaluation. Development procedures of learning media Yogyaccounting Monopoly are as follows: Figure 3. Development procedures of learning media “Yogyaccounting Monopoly” 1. Analysis Stages At this stage, main activity is analyzing necesity of model developmentnew learning methods and analyzing the feasibility and the terms ANALYSIS DESIGN DEVELOPMENT Composing materialcompetencies Composing game plot Composing overall product design story board Composing list of variable elaboration of product assessment Creating Product Product validation stage I Product revision stage I Product validation stage II Product revision stage II IMPLEMENTATION EVALUATION of models developmentnew learning methods. The development of new learning methods is conducted because there are problems in the modellearning methods that have been applied Endang Mulyatiningsih, 2011: 5. Problems that exist already explained on problem background that described above, this research starts from availability of school facilities. Availability of school facilities, such as availability of computer infrastructure can be used more optimal for learning activities. Also for solving lack of innovative learning media problems, and teachers-centered learning problems. So, in this stages consists of three analysis: analysis of students include needs and characteristics of students who will be the users of educative game product, analysis of basic competencies that will be used in this game, analysis of instructional include elaboration of basic competencies which have been choosed at competence analysis to be learning indicator that presented in this educative games. 2. Design Stages After analysis stages conducted, based on that results so next stages is design stage or design of educative game products Yogyaccounting Monopoly ”. In this stage includes several steps as follows: a. Composing game plot Making game plot was the steps to make the contents of the game. The contents of the game such as how to arranging game page which page would be displayed first and then the next page that would be displayed, what are the contents of each page what are the buttons that available in the page, how the placement of the buttons, and what are the contents of each buttons what would be displayed if players click the buttons. b. Composing materials frameworkcompetence; After researchers choosen the competencies that would be used in this educative game, so the next steps was making question, answer, and explanation c. Composing overall products design story board; After all of material, questions, and answers have been made, the next step is developing story board. The purpose of making story board is to connect every part of product, so in this stages material, questions, and answers can be incorpored and can be connected to each other. d. Composing list of variable elaboration for product assessment; Product assessment instrument of this research are checklist questionnaire for materials experts, media experts, and Accounting learning practitioners. While product assessment instruments for students will using combination of closed and open questionnaire. Product assessment instruments consulted and validated by Accounting education lecturer of Yogyakarta State University. 3. Development Stages After design was made, all of components that have been prepared at design stage are arranged into a product unity based on design. This educative game product developed or manufactured to be a ready to use