Data Analysis Technique RESEARCH METHOD
b Expected learning media
In this study, the researchers choose to use computer media because not all of students are using Android operating system
on their mobile phone. But, almost all of students have personal computer or laptop at home for doing their homework. In other
side, if these games are used as learning media at school so there is no problem with that because the school has a
computer laboratory that can be utilized. There are various applications that are used to make this
game. Applications which was used to create this game were: 1
Drawing design: CorelDRAW Graphics Suite X7, Inkscape and Adobe Photoshop CS3.
2 Making Animation: Adobe Flash Professional CS5.5A.
3 Music and Background: Adobe Audition CS5.5.
4 Finishing Game: Scirra Construct 2.
Minimum softwares that are required for this game application must have this specification:
1 Operating system: Windows 2000
2 RAM: 512 Mb
3 Processor: Pentium IV 2 GHz
4 Monitor Resolution: SVGA 1024 X 768 pixels
5 Application: Browser such as Internet Explorer, Mozila
Firefox, Google Chrome, Opera, and other browsers.
2 Analysis of competency
Analysis competency was stage when researchers analyzed which competencies or materials were suitable to be used in
educative game Yogyaccounting Monopoly. Researchers choose accounting for services company materials, of course the
competencies or the materials were also adaptable to the syllabus that used in SMK Negeri 1 Bantul syllabus of SMK Negeri 1
Bantul can be found in Appendix I. In the syllabus was stated that the material on the basis competency consists of some material:
a Explaining the meaning, objective, and the role of accounting;
explaining the principles and basic concepts of accounting; perform the steps of recording transactions,
b Composing the accounting equation,
c Explaining the meaning, types, functions, and coding of
accounts also relationship between accounts and accounting equation,
d Preparing accounts data for accounting equation process
describing transactions record in the account, e
Recording transaction in accounts, f
Composing financial statements for services company.
b. Design Stages
1 Making game plot
Making game plot was the steps to make the contents of the game. The contents of the game such as how to arranging game
page which page would be displayed first and then the next page that would be displayed, what are the contents of each page what
are the buttons that available in the page, how the placement of the buttons, and what are the contents of each buttons what would
be displayed if players click the buttons. For more complete explanation can be found at Appendix I.
2 Making questions, answers and explanations.
After researchers choosen the competencies that would be used in this educative game, so the next steps was making
question, answer, and explanation of the question based on that choosen competencies. The questions, answers, and explanations
of this game can be found at Appendix I. 3
Overall storyboard creation Storyboard was the steps to make the rules of the game.
The rules of the game, such as how to play game, how to finish game, and how to design game page. Overall storyboard creation
can be found at Appendix I.
4 Questionnaire preparation
Questionnaire was an assessment instrument that used in this research to determine the quality level of educative game. So
in this design stage, it is necessary to prepare questionnaires. Questionnaire prepared for the material expert, media expert,
introduction to finance and accounting subject practitioners and also students. The questionnaire was displayed at Appendix II.
c. Development Stages
1 Making media
a Preparation of making lay out, characters and map
The first preparation to making media is making lay out. Because lay out would be the area to placement the animation.
Before the players playing game, the players have to choosen the characters that will be played. So it is necessary to prepare
the characters. The characters consists of four people that wearing traditional clothes. Every player may choose one of the
characters. After choosing the characters, players would play monopoly. For playing monopoly, players need character, map,
and the building. So in this step, researchers have to prepare map and the buildings. Map in this monopoly is Yogyakarta
map, and the buildings that available were hotel, restaurant, and house. Application used in this step is CorelDRAW Graphics
Suite X7, Adobe Photoshop CS3 and Inkscape.
Figure 4. Making Characters
Figure 5. Making Lay Out
Figure 6. Making Building