The nature of game
In line with the theory, Lewis 1999 in Mei and Yu- jing 2000 “Games add
variation to a lesson and increase motivation by providing and plausible incentive to use the target language
”.
Moreover Lewis stated that game can create a meaningful context in which language use. Acc
ording to Hadfield 1990: vii “Games offer a context in which language is used meaningfully as a tool to reach a particular goal
”. Games bring rea
l world context into the classroom, and enhance student’s use of English in a flexible communicative way Huyen and Thu Nga, 2003.
Huyen and Thu Nga 2003 stated that game usually involves friendly competition and they keep learners interested and participate actively in the
learning activities. Games provide language practice in the four language skills Kim, 1995: 35. Furthermore, Kim: games encourage students to interact and
communicate. They can be used to give practice in all language skills and be used to practice many types of communication.
Besides providing language practice, games can also be used to present materials and to assess learned materials in a way that appeal the students. Games
have an ability to introduce new or difficult material to the students. Because the game format is playful, the natural challenge of new or difficult material is much
less threatening than it is ordinarily Sugar and Sugar, 2002: 5. In addition, games can be applied as a tool for the teacher to find out the area of difficulties
Hadfield, 1990.