CONCLUSIONS CONCLUSIONS, IMLICATIONS, AND SUGGESTIONS
1. The implementation of applying vocabulary cards games to teach vocabulary could improve the students’ vocabulary mastery. Furthermore,
vocabulary cads made the teaching and learning process more interesting. The students became active, motivated, and confident. It implies that the
teacher has to give less-stressful, attractive, and interesting activities during the teaching and learning process. Thus, the students do not get
bored in learning English. 2. The implementation of using the classroom English during the teaching
and learning process effectively improved the students’ awareness and familiarity about expression used in the class. It implies that the teacher
should be accustomed to use English while delivering instructions, asking and answering questions, greeting the students and giving explanations.
3. The implementation of giving feedback to the students. Giving feedback on the student’s pronunciation helped them to master new vocabulary well
in terms of pronouncing the words. It also helped them recognize their mistakes or errors so that the teacher needed to give feedback to the
students while in the learning process and in the end of the class. 4. The implementation of asking the students to work in pairs and large
groups helped the students to raise their self-confidence and willingness to be actively involved in the teaching and learning process. It implies that
the teacher has to encourage the students to work in pairs and groups so that they have companions to discuss the learning materials.
5. Implementation in giving the students practice for making vocabulary cards helped the students to memorize new vocabulary and understanding
instruction easier by implementing the instructions of text. It helped the students to run the vocabulary cards game easier. Various practices made
the teaching and learning process became more interesting. 6. The implementation of asking the students to bring a dictionary was
important to help them when they found unfamiliar words in learning vocabulary. It implies that the teacher has to ask the students to bring their
dictionary during the English teaching and learning process. 7. The implementations of giving rewards encourage the students to perform
their best. It also helped the passive students to be more involved the game actively. It implies that the researcher can give rewards to motivate the
students to learn more.