CONCLUSIONS CONCLUSIONS, IMLICATIONS, AND SUGGESTIONS

1. The implementation of applying vocabulary cards games to teach vocabulary could improve the students’ vocabulary mastery. Furthermore, vocabulary cads made the teaching and learning process more interesting. The students became active, motivated, and confident. It implies that the teacher has to give less-stressful, attractive, and interesting activities during the teaching and learning process. Thus, the students do not get bored in learning English. 2. The implementation of using the classroom English during the teaching and learning process effectively improved the students’ awareness and familiarity about expression used in the class. It implies that the teacher should be accustomed to use English while delivering instructions, asking and answering questions, greeting the students and giving explanations. 3. The implementation of giving feedback to the students. Giving feedback on the student’s pronunciation helped them to master new vocabulary well in terms of pronouncing the words. It also helped them recognize their mistakes or errors so that the teacher needed to give feedback to the students while in the learning process and in the end of the class. 4. The implementation of asking the students to work in pairs and large groups helped the students to raise their self-confidence and willingness to be actively involved in the teaching and learning process. It implies that the teacher has to encourage the students to work in pairs and groups so that they have companions to discuss the learning materials. 5. Implementation in giving the students practice for making vocabulary cards helped the students to memorize new vocabulary and understanding instruction easier by implementing the instructions of text. It helped the students to run the vocabulary cards game easier. Various practices made the teaching and learning process became more interesting. 6. The implementation of asking the students to bring a dictionary was important to help them when they found unfamiliar words in learning vocabulary. It implies that the teacher has to ask the students to bring their dictionary during the English teaching and learning process. 7. The implementations of giving rewards encourage the students to perform their best. It also helped the passive students to be more involved the game actively. It implies that the researcher can give rewards to motivate the students to learn more.

C. SUGGESTIONS

In reference to the conclusions and the implications of the study, some suggestions are directed to English teachers and other researchers. 1. For the English teacher It is important for the English teacher to improve the quality of the teaching and learning process by applying an interesting media which are enjoyable and motivating to improve the studen ts’ vocabulary mastery. The English teacher can use vocabulary cards game in teaching vocabulary to