CHAPTER III RESEARCH METHODS
This chapter presents type of study, research subjects, research procedure, techniques of data collecting, research instruments and data analysis techniques.
A. Type of Study
The objective of this research was to develop an appropriate interactive vocabulary learning multimedia for educational program especially for the
students of Physics Education Department Yogyakarta State University. Thus, this study was categorized as Research and Development since its purpose was to
develop a product that can be used in an educational program Borg Gall 2003:569. Seels Richey in Richey, Klein and Nelson 2004: 1099 explain that
the purpose of RD is designing, developing and evaluating instructional programs, processes and products to meet the criteria of internal consistency and
effectiveness.
B. Research Setting
The research was conducted from February up to June 2013 at Physics Education Department Yogyakarta State University which is located at Jl.
Colombo, Karang Malang, Yogyakarta.
C. Research Subjects
The third year students in class A6 of Physics Education Department Yogyakarta State University were the subjects of this research. There were 34
students of class A6 involved in this research. The students of Physics Education
Department were able to access a multimedia program by themselves outside the campus.
D. Research Procedure
Since this research was conducted to develop an interactive learning multimedia of vocabulary for the students of Physics Education Department
Yogyakarta State University, the model proposed by Lee and Owens 2004 was adapted. There were four phases followed by the researcher. They are mentioned
below. 1. Needs assessment and analysis
In this phase, the objectives of this study were identified. Then the developer analyzed the audience, the syllabus and the textbook used in the classroom, the
technology used to develop the product, and the media used to deliver the product. 2. Design
a. Writing the draft of the materials Materials related to this study were developed. The material presentation also
developed by considering its principles. b. Designing Flowchart
After the draft of the materials was created, the next step was to make flowcharts of the multimedia. Flowchart is a symbol or picture which depicts the
steps representing activities of processing the materials. This serves as a roadmap of interactive multimedia. It links one page to another.