Direct Stream Manipulation Subclassing Socket Is a Better Solution
2.5 Special-Purpose Sockets
Socket and ServerSocket are object-oriented wrappers that encapsulate the TCPIP communication protocol. They are designed to simply pass data along the wire, without transforming the data or changing it in any way. This can be either an advantage or a drawback, depending on the particular application. Because data is simply passed along the network, the default implementation of Socket is fast and efficient. Moreover, sockets are easy to use and highly compatible with existing applications. For example, consider the WebBrowser application discussed earlier in the chapter. We wrote a Java program that accepted connections from an already existing application in our case, Netscape Navigator that was written in C++. There are, however, two important potential downsides to simply passing along the data: • The data isnt very secure. • Communications may use excessive bandwidth. Security is an issue because many applications run over large-scale networks, such as the Internet. If data is not encrypted before being sent, it can easily be intercepted by third parties who are not supposed to have access to the information. Bandwidth is also an issue because data being sent is often highly redundant. Consider, for example, a typical web page. My web browser has 145 HTML files stored in its cache. The CompressFile application from Chapt er 1 , on average, compresses these files to less than half their original size. If HMTL pages are compressed before being sent, they can be sent much faster. Of course, HTML is a notoriously verbose data format, and this measurement is therefore somewhat tainted. But, even so, its fairly impressive. Simply using compression can cut bandwidth costs in half, even though it adds additional processing time on both the client and server. Moreover, many data formats are as verbose as HTML. Two examples are XML-based communication and protocols such as RMIs JRMP, which rely on object serialization well discuss serialization in detail in Chapt er 10 .2.5.1 Direct Stream Manipulation
As with most problems, security and bandwidth issues have a simple, and almost correct, solution. Namely: If your application doesnt have security or bandwidth issues, or must use ordinary sockets to connect with pre-existing code, use ordinary sockets. Otherwise, use ordinary sockets, but layer additional streams to encrypt or compress the data. This solution is nice for a number of reasons. First and foremost, its a straightforward use of the Java streams library that does exactly what the streams library was intended to do. Consider the following code from the CompressFile application: OutputStream destination = _destinationFileTextField.getFileOutputStream ; BufferedOutputStream bufferedDestination = new BufferedOutputStreamdestination; GZIPOutputStream zippedDestination = new GZIPOutputStreambufferedDestination; Rewriting the first line yields the exact code needed to implement compression over a socket: OutputStream destination = _socket.getOutputStream ; BufferedOutputStream bufferedDestination = new BufferedOutputStreamdestination; GZIPOutputStream zippedDestination = new GZIPOutputStreambufferedDestination;2.5.2 Subclassing Socket Is a Better Solution
There is, however, a related solution that has identical performance characteristics and yields much more reliable code: create a subclass of Socket that implements the layering internally and returns the specialized stream. This is a better approach for three reasons: • It lowers the chances of socket incompatibilities. Consider the previous example™any part of the application that opens a socket must also implement the correct stream layering. If an application opens sockets in multiple locations in the code, theres a good chance that it will be done differently in different places e.g., during an update a developer will forget to update one of the places in the code where a socket is opened. [ 8] This is especially true if the application has a long lifecycle. [ 8] This is a particular instance of a more general principle known as Once and Only Once. Namely: if information is written down two ways, one of the versions will soon be out of date. See ht t p: w w w .c2.com cgi w iki?OnceAndOnlyOnce for a detailed discussion of this idea. • This sort of error is particularly bad because it isnt caught by the compiler. Instead, incorrectly encoded data will be sent over the wire, and the recipient will either then throw an exception the good case or perform computations with incorrect data the bad case. • It isolates code that is likely to change. If most of the application simply creates instances of a subclass of Socket or, better yet, calls a method named something like getSocket on a factory object, and uses only the basic methods defined in Socket , then the application can quickly and easily be modified to use a different subclass of Socket . This not only allows an application to seamlessly add things such as an encryption layer, but it can be very useful when trying to debug or monitor a distributed application see the LoggingSocket class from the sample code provided with this book as an example of this. • Custom sockets can be used with RMI. RMI is an object-oriented layer for distributed programming, built on top of the sockets library. Though it doesnt give application programmers direct access to the socket input and output streams, it does allow programmers to specify what type of sockets to use when making a connection between a client and a server via the RMIClientSocketFactory and RMIServerSocketFactory interfaces; see Chapt er 18 for more details.2.5.3 A Special-Purpose Socket
Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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