Build simple test objects
13.1.3.1 Build simple test objects
There are three methods we can call, each of which needs to be tested. In addition, we need to test the ability of clients to find and connect with servers. We do this by building four classes: an abstract class named Test and three concrete subclasses corresponding to the three methods we can invoke remotely. Test is responsible for three things: it connects to an individual account server, it defines a set of possible outcomes things such as, The account was locked, and it keeps track of how long a remote invocation takes. In addition, Test implements the Comparable interface so that instances of Test can be sorted. The concrete subclasses handle the details of invoking a particular method. The time information that Test keeps track of isnt particularly accurate. Test uses System.currentTimeMillis , which is accurate only to 50 milliseconds. Nonetheless, the rough order of magnitude calculations are quite nice. Here is the source code for Test : public abstract class Test implements Comparable { public static final String UNABLE_TO_CONNECT = Unable to connect; public static final String ACCOUNT_WAS_LOCKED = Account was locked; public static final String REMOTE_EXCEPTION_THROWN = A remote exception was thrown; public static final String FAILURE = Operation completed with incorrect result; public static final String SUCCESS = Everything was cool; public String status; public long duration; public long startTime; public String accountName; private NameRepository _nameRepository; private String _className; protected abstract String performActualTestString idNumber, Account3 account; protected abstract String describeOperation ; public TestNameRepository nameRepository { _nameRepository = nameRepository; _className = getClass.getName ; } public void performTestString idNumber { accountName = _nameRepository.getAName ; Account3 account = null; try { account = Account3Naming.lookupaccountName; } catch Exception e {} if null==account { status = UNABLE_TO_CONNECT; duration = 0; return; } startTime = System.currentTimeMillis ; status = performActualTestidNumber, account; abstract method implemented in subclasses duration = System.currentTimeMillis - startTime; return; } public String describeOutcome { return Attempted to + describeOperation + account + accountName + at + startTime +. \n\t The operation took + duration + milliseconds and the result was : + status + \n; } public int compareToObject object { first sort is alphabetical, on class name, second test is on account name third test is by startTime, fourth test uses objects hashcode .... } protected Money getRandomMoney { Sometimes the money will be negative. But, most of the time, well send in positive amounts. int cents = -2000 + int Math.random 100000; return new Moneycents; } } Given the implementation of Test , the actual test objects are as simple as they can be™they simply test a single method to see whether it functions correctly. Here, for example, is the source code for MakeWithdrawal : public class MakeWithdrawal extends Test { public MakeWithdrawalNameRepository nameRepository { supernameRepository; } protected String describeOperation { return make a widthdrawal from ; } protected String performActualTestString idNumber, Account3 account { Money balance = null; Money amountToWithdraw = getRandomMoney ; Money correctResult; Money actualResultingBalance; try { balance = account.getBalanceidNumber; correctResult = balance.subtractamountToWithdraw; account.makeWithdrawalidNumber, amountToWithdraw; actualResultingBalance = account.getBalanceidNumber; } catch RemoteException remoteException { return REMOTE_EXCEPTION_THROWN; } catch OverdraftException overdraftException { ifamountToWithdraw.greaterThanbalance { return SUCCESS; } else { return FAILURE; } } catch LockedAccountException lockedAccountException { return ACCOUNT_WAS_LOCKED; } catch NegativeAmountException negativeAmountException { if amountToWithdraw.isNegative { return SUCCESS; } else { return FAILURE; } } ifamountToWithdraw.greaterThanbalance { return FAILURE; } if amountToWithdraw.isNegative { return FAILURE; } if correctResult.equalsactualResultingBalance { return SUCCESS; } else { return FAILURE; } } } There are two things to note here. The first is that we really are using our distributed exceptions quite heavily. Its important to make sure that the server really does catch improper arguments e.g., an attempt to withdraw a negative amount, and that when the server does throw an exception, it is does so for the correct reasons. The second point to note is that its not entirely obvious what a failure means. Suppose performActualTest fails. This could be due to either of the following reasons: • The lock wasnt set, and another client thread managed to perform an operation. • The actual withdrawal code is flawed. The right way to distinguish between these is to write additional tests that check only the locking mechanism. If the locking mechanism works, then we know the withdrawal code must be flawed. In our case, its not such a big deal; our codebase is small enough to simply spot errors once we have a good hint. However, in larger applications, distinguishing between possible causes of error is incredibly useful. This is an important point. When youre building fine-grained tests, they rely, to a large extent, on the existence of many other fine-grained tests. Every test you add makes the others work better, and makes the testing suite more effective. The general rule of thumb: if you can talk about something and have a name for it e.g., the locking mechanism, you should be able to test it.13.1.3.2 Build aggregate tests that test entire use cases
Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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