Synchronize around the smallest possible block of code
12.2.3 Minimize Time Spent in Synchronized Blocks
This guideline may seem rather obvious. After all, the whole reason for using the synchronized keyword is to force threads to temporarily suspend execution. If a single thread holds on to a synchronization lock for a very long time, then the other threads will halt for a very long time. This often results in unresponsive applications that feel sluggish™at least to the clients whose threads are halted. However, a tip that says to minimize time may be too abstract a rule of thumb, so lets break that rule down into three very concrete sub-tips: synchronize around the smallest possible block of code, dont synchronize across device accesses, and dont synchronize across secondary remote method invocations.12.2.3.1 Synchronize around the smallest possible block of code
Of the three concrete sub-rules, this is both the most obvious and the vaguest. The essence of it is looking at each synchronized method and trying to see whether all of the code in that method needs to be synchronized. Consider our synchronization of Account3_Impl2 earlier: public synchronized Money getBalance throws RemoteException, LockedAccountException { checkAccess ; return _balance; } public synchronized void makeDepositMoney amount throws RemoteException, LockedAccountException, NegativeAmountException { checkAccess ; ... } public synchronized void makeWithdrawalMoney amount throws RemoteException, OverdraftException, LockedAccountException, NegativeAmountException { checkAccess ; ... } private void checkAccess throws LockedAccountException { String clientHost = wrapperAroundGetClientHost ; if null==_currentClient { _currentClient = clientHost; } else { if _currentClient.equalsclientHost { throw new LockedAccountException ; } } resetCounter ; return; } The way this works is we synchronize on the three public interface methods. As a result, each call to checkAccess occurs within a synchronized block, and only one thread can execute the checkAccess method at any given time. Suppose we know that any given computer makes only a single request at a time which is, in fact, the case for dedicated ATMs. We may be able to take advantage of this by using only checkAccess to control synchronization. For example, since checkAccess either grants a lock or throws a LockedAccountException , we could simply rewrite this as: public Money getBalance throws RemoteException, LockedAccountException { checkAccess ; return _balance; } ... private synchronized void checkAccess throws LockedAccountException { String clientHost = wrapperAroundGetClientHost ; ... } Now, each time a remote method call is made, checkAccess is called. Because its synchronized, the server-locking mechanism almost works. The only difficulty is that because this is a multithreaded application, the body of an Account3_Impl2 public method could take longer than two minutes. If so, the lock might be released and two clients can access the account simultaneously. We can fix this with one extra boolean flag, _decrementTimerOn , as in the following code: public void makeWithdrawalMoney amount throws RemoteException, OverdraftException, LockedAccountException, NegativeAmountException { checkAccess ; ... _decrementTimerOn= true; } private synchronized void checkAccess throws LockedAccountException { String clientHost = wrapperAroundGetClientHost ; if null==_currentClient { _currentClient = clientHost; } else { if _currentClient.equalsclientHost { throw new LockedAccountException ; } } _decrementTimerOn = false; resetCounter ; return; } protected synchronized void decrementLockTimerint amountTo Decrement { if false == _decrementTimerOn { return; } _timeLeftUntilLockIsReleased -= amountToDecrement; if _timeLeftUntilLockIsReleased 0 { _currentClient = null; } } Heres a summary. As part of the checkAccess method, which is synchronized, _decrementTimerOn is set to false . Since the method decrementLockTimer is also synchronized, we know that the next time it is called, the thread that calls it will retrieve the new value of _decrementTimerOn and place it in its cache. Hence, it wont actually start the timer going until _decrementTimerOn is set to true once more . Since the only place where _decrementTimerOn is set to true is at the end of the public interface methods, this means the lock wont be relinquished while a public interface method is being executed. The trade-off? We traded a single boolean flag for less code inside the synchronized block. Moreover, we have only two synchronized methods at this point. Weve reduced the number of synchronized blocks of code, which makes the code much easier to understand. Now, its much easier to think about how to remove even more synchronization. The method: private synchronized void checkAccess throws LockedAccountException { String clientHost = wrapperAroundGetClientHost ; if null==_currentClient { _currentClient = clientHost; } else { if _currentClient.equalsclientHost { throw new LockedAccountException ; } } _decrementTimerOn = false; resetCounter ; return; } doesnt need to be fully synchronized. In particular, the method wrapperAround - GetClientHost , which is simply a wrapper around a threadsafe static method in RemoteServer , doesnt need to be synchronized. However, at this point, were reaching diminishing returns; theres a certain value in simply having a few core methods that are entirely synchronized. Remember, these last few rewrites are valid only if client computers send a single request at a time. For example, checkAccess isnt nearly sophisticated enough to differentiate between two clients running at the same IP address. If we need to distinguish between two such clients, the client will probably have to pass in a unique identifier well actually do this when we discuss testing in Chapt er 13 . In general, reducing the number of synchronization blocks often involves making assumptions about client behavior. Its a good idea to document those assumptions.12.2.3.2 Dont synchronize across device accesses
Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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