Applying this to Bank versus Accounts
6.2.2.1 Applying this to Bank versus Accounts
Accounts easily scale to multiple machines. Since they register as small-grained servers in the naming service, they are location-independent. That is, in order to distribute the servers on two machines, they are simply launched in separate JVMs and registered from there. Consider the following code, which launches a set of Account servers given names and balances: public static void mainString[] args { Collection nameBalancePairs = getNameBalancePairsargs; Iterator i = nameBalancePairs.iterator ; whilei.hasNext { NameBalancePair nextNameBalancePair = NameBalancePair i.next ; launchServernextNameBalancePair; } } private static void launchServerNameBalancePair serverDescription { try { Account_Impl2 newAccount = new Account_Impl2serverDescription.balance; RemoteStub stub = UnicastRemoteObject.exportObjectnewAccount; Naming.rebindserverDescription.name, stub; System.out.printlnAccount + serverDescription.name + successfully launched.; } catchException e{} } This can easily be run on more than one machine, launching different sets of accounts. All that is required is that the function getNameBalancePairs return different accounts when the code is run on different machines. When the client asks the naming service for Account , it automatically gets a stub for the correct server regardless of on which computer the server runs. Bank , on the other hand, doesnt easily spread to multiple machines. After all, the whole idea behind Bank is that all the accounts can be manipulated using a single server. We run into problems when two clients, communicating with two different Bank servers, try to manipulate the same account information. That is, suppose each client calls: public void makeWithdrawalAccount account, Money amount throws RemoteException, OverdraftException, NegativeAmountException; In addition, suppose that each of these calls attempt to withdraw all the money in the account. If both clients are calling the same instance of Bank , we can easily imagine that the code is clever enough to spot the problem. [ 8] However, if the clients are talking to two instances of Bank , running as separate servers on distinct computers, the only way to spot the problem is to have the servers communicate with each other. [ 8] Exactly how to write this sort of code will be covered in Chapt er 11 and Chapt er 12 . One solution to this problem is to use the persistent store as a shared resource. That is, before attempting to make a deposit or a withdrawal, Bank can always check to see whether the operation is possible. But this solution can be difficult to implement and makes the interaction with the database more complex. Whats more, all this really does is take messages that should be sent directly from one Bank to another and route them through a third-party server. This may cause performance problems. An alternative solution, which might seem rather clever, is to register the Bank s with the naming service. However, instead of registering them under Bank names, register them under the names of the accounts. That is, each instance of Bank would be registered many times, once for each account it supports. Clients would look up an account and be directed to an instance of Bank . By partitioning the accounts Bank 1 handles those accounts, Bank 2 handles these accounts..., we avoid the problem when two servers manipulate the same account information. This solution still requires some changes in the implementation of Bank . The problem, however, is that if we dont change the implementation of Bank , then once a client has a reference to Bank , it can call any method on any account. This explicitly breaks the partitioning weve set up. More importantly, it violates the single most important rule of client-server programming: servers should never trust clients to do the right thing, especially when sensitive data is involved. This is worth repeating: servers should never trust clients to do the right thing, especially when sensitive data is involved. Why? Clients tend to get rewritten more often than servers. Hence, their code evolves more rapidly and is tested less thoroughly. [ 9] Since one client-side error can result in a corrupted server, its just good sense for the server to validate all incoming data. Paranoia is not just the best policy, its the only reasonable policy. [ 9] Not to mention the possibility of malicious clients... Of course, once weve added the additional layer of code to make sure that clients are invoke only transactions on permissible accounts, we no longer deal with our original implementation of Bank anymore. Weve created an intermediate abstraction and transformed Bank s into Branch es. Advantage: Accounts slightly 6.2.3 Can a Single Server Handle a Typical Client Interaction?Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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