Adding a Return Thread
12.3.6 Adding a Return Thread
Adding a creation thread partially solved two of the four problems we noticed with SimplePool . There is now an upper bound on the number of objects created _maximumSize is used to limit the total number of objects created, as well as the total number of objects stored. And, while creation requests are queued and waiting, objects can still be returned to the pool and will immediately be available to getObject requests. This did not, however, completely solve our second problem. Returning an object involves synchronizing, and thus may block for an extended period of time. To solve this problem, well add another thread, which will return objects to the pool. Moreover, in doing so, we will solve our third problem: The third major problem with SimplePool is that the validity checks, and the destruction of surplus pooled objects, are done in the calling thread. One of the big benefits of using a pool is that it makes the client threads more responsive by offloading most of their work to the pool. Wed certainly like to move validation and destruction out of the client threads as well. Adding this thread involves a few small changes to the actual pool object. In particular, in the class ThreadedPool2 , we rewrote returnObject to simply delegate all of its functionality to the background thread. We also added a new method, startReturnerThread , which is called by ThreadedPool2 s constructor. ThreadedPool2 is otherwise almost identical to ThreadedPool1 : public void returnObjectObject object { _returner.validateAndReturnobject; } protected void returnObjectToPoolObject object { called from background thread if _helper.isObjectStillValidobject { _availableObjects.addobject; notifyWaitingGets ; } else { _helper.disposeobject; _totalNumberOfObjects--; } return; } private void startReturnerThreadString poolName { _returner = new ObjectReturnerthis; Thread returnerThread = new Thread_returner, poolName + returner thread; returnerThread.setPriorityThread.NORM_PRIORITY+2; returnerThread.start ; } Theres a general programming pattern here. Grady Booch is generally credited with the aphorism, If the design of your program is too complicated, add more objects. Similarly, if you are having threading or synchronization problems, the solution is usually to add more threads. Both statements are ludicrous and counterintuitive. But theyre also both true, and moreover, theyre both really specializations of the old saw that adding another level of indirection never hurt anything. The returner thread has a fairly high priority because were biased towards returning objects to the pool and reusing them. We dont want client threads to perform the return and validation operations, but we definitely want the return thread to return objects to the pool as quickly as possible. For example, if validating an object requires calling a database, wed rather not have the client thread wait for that operation to complete. _returner is an instance of the ObjectReturner class. What happens inside ObjectReturner is simple. When validateAndReturnObject is called, the instance of ObjectReturner places the argument inside a vector and notifies the background thread. The background thread handles all the validation and reclamation work by calling the pools protected returnObjectToPool method. Meanwhile, the original calling thread, presumably a client thread, returns from validateAndReturnObject and can continue processing without anymore delays: public class ObjectReturner implements Runna ble { private Vector _objectsToReturn; private ThreadedPool2 _owner; public ObjectReturnerThreadedPool2 owner { _owner = owner; _objectsToReturn = new Vector ; } public void run { while true { Object objectToReturn; while 0==_objectsToReturn.size { synchronized _objectsToReturn { try { _objectsToReturn.wait ; } catch InterruptedException e{} } } int lastIndex = _objectsToReturn.size -1; objectToReturn = _objectsToReturn.removelastIndex; _owner.returnObjectToPoolobjectToReturn; } } public void validateAndReturnObject object { synchronized_objectsToReturn { _objectsToReturn.addobject; if 1== _objectsToReturn.size { _objectsToReturn.notify ; } } } }12.3.7 Gradually Shrinking the Pool
Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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