Making a server into an activatable object
17.6.1 Code Changes Necessary for Activation
This all seems pretty reasonable; activation consists of a daemon that launches servers, along with stubs that know how to communicate with the daemon. The question then becomes: how do you incorporate activation into your application? The answer is that you have to do two things: modify the servers to become activatable objects and modify the launch code.17.6.1.1 Making a server into an activatable object
All of our servers so far have used UnicastRemoteObject in order to be tied to the RMI runtime. This has happened in one of two ways. Either the server has extended UnicastRemoteObject , or the launch code has used one of the static export methods defined on UnicastRemoteObject to create a stub for the server. In order to use a server with the activation framework, we need to change this. Instead of using UnicastRemoteObject , we need to extend the Activatable class which is defined in the java.rmi.activation package or use one of the static export methods defined on the Activatable class to create a stub for the server. That is, Activatable is used in a way that is exactly parallel to UnicastRemoteObject . However, while Activatable is used in a way thats exactly parallel to UnicastRemoteObject , the methods that Activatable defines can take more, and more types of, arguments. Here, for example, are the constructors and export methods from Activatable : protected ActivatableActivationID id, int port protected ActivatableActivationID id, int port, RMIClientSocketFactory csf, RMIServerSocketFactory ssf protected ActivatableString location, MarshalledObject data, boolean restart, int port protected ActivatableString locat ion, MarshalledObject data, boolean restart, int port, RMIClientSocketFactory csf, RMIServerSocketFactory ssf public static Remote exportObjectRemote obj, ActivationID id, int port public static Remote exportObjectRemote obj, ActivationID id, int port, RMIClientSocketFactory csf, RMIServerSocketFactory ssf public static ActivationID exportObjectRemote obj, String location, MarshalledObject data, boolean restart, int port public static ActivationID exportObjectRemote obj, String lo cation, MarshalledObject data, boolean restart, int port, RMIClientSocketFactory csf, RMIServerSocketFactory ssf For now, well continue ignoring the socket factories, a policy we first adopted in Chapt er 8 . Socket factories will be thoroughly covered in Chapt er 18 . There are two new classes here: ActivationID and MarshalledObject . ActivationID is a globally unique identifier that contains the information the activation daemon needs to uniquely identify a particular server. In particular, it contains both an ObjectID for the server that will be activated we discussed the ObjectID class in Chapt er 16 and a reference to the activation daemon. For the most part, instances of ActivationID are created by the Activation Framework and passed into the Activation Framework without being altered by your code. MarshalledObject is a wrapper class; an instance of MarshalledObject has only one purpose: encapsulating a serialized instance of another class. Instances of MarshalledObject are created by passing in an instance of a serializable class as an argument to the constructor. Once created, an instance of MarshalledObject has only one useful method, get , which is used to retrieve the instance stored in the instance of MarshalledObject . The point of using MarshalledObject is that it defines a way for launch code to pass data to servers that will be launched at a later time. When instances of MarshalledObject are used to help create activatable servers, the following sequence occurs: 1. Instances of MarshalledObject are created by your launch code, which passes in a serializable object to MarshalledObject s constructor. This object is serialized using RMIs customized version of the serialization mechanism. [ 3] The instance of MarshalledObject stores the output of serialization as a sequence of bytes. [ 3] See Chapt er 10 for more details on this. 2. The instances of MarshalledObject are passed into the Activation Framework. MarshalledObject is, itself, a serializable class. 3. The instances of MarshalledObject are stored by the Activation Framework. Eventually, when the servers are actually launched, copies of the instances of MarshalledObject are passed to the constructor of an activatable server. The activatable server is responsible for calling get on the instance of MarshalledObject if appropriate, thereby getting deserialized copies of the original serialized object. This process is shown in Figur e 17- 3 . Figure 17-3. Launching an individual server Consider, for example, the constructor from the activatable version of Account_Impl : public class Account_Impl extends Activatable implements Account { private Money _balance; public Account_ImplActivationID id, MarshalledObject data throws RemoteException { superid, 0; try { _balance = Money data.get ; } catch Exception e { Both ClassNotFoundException and IOException can be thrown. } } This calls the superclass constructor and then immediately attempts to initialize itself from the MarshalledObject by getting an instance of Money and setting it as the account balance. The activatable constructor takes two arguments: an instance of ActivationID and an instance of MarshalledObject . This constructor must be present in order for the Activation Framework to work. That is, when the Activation Framework tries to launch a server, it looks for a two- argument constructor with precisely this signature and throws an exception if the constructor is not present. Our constructor calls a similar superclass constructor that takes two arguments: an instance of ActivationId and a port. The port argument serves the same role as it does with UnicastRemoteObject : a value of 0 means that the associated server socket will listen on whatever port the RMI runtime finds convenient. Our code simply passes along the instance of ActivationID and lets RMI choose the port. This is by far the most common way of writing an activatable server. Unless you have a good reason to do otherwise, extending Activatable and using a port with a value of 0 is convenient. The only problem arises when you need to pass a nonserializable argument to your server for initialization. However, that problem arises in any system that delays launching a server™you must find a way to store the initialization parameters until the server is launched. The second most common way uses the second constructor, which adds socket factories. Well discuss reasons to use this second constructor in Chapt er 18 . Apart from the constructor, our server code is exactly the same as it was before.17.6.1.2 Modifying our launch code
Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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