Factories Socket Factories Special-Purpose Sockets
2.5.4 Factories
Recall that from the list of three reasons to subclass Socket , we said: It isolates code that is likely to change. If most of the application simply creates instances of a subclass of Socket or, better yet, calls a method named something like getSocket on a factory object, and uses only the basic methods defined in Socket , then the application can quickly and easily be modified to use a different subclass of Socket . The idea behind a factory is simple: a factory is an object that knows how to build instances of some other class or interface. That is, it is a generalization of the traditional way of creating an instance of some class. At the risk of belaboring the point, calling a constructor can be broken down into three steps: 1. Find the class object. The class object is referred to by name the programmer knows the class explicitly. 2. Call the constructor. Again, the programmer has explicit knowledge. Usually this step, and the prior one, are simply a line of the form Classname.constructor . 3. Use the returned object. The returned object is an instance of the named class. Factories generalize each of these steps: 1. Find the factory. In a single process, this is usually done by having the programmer know the factory classname and having the factory be a singleton instance. 2. Call the creation method. The programmer has explicit knowledge of what methods are available. 3. Use the returned object. The returned object is an instance of some class that has the right type e.g., implements the interface the factory is defined to return. Well revisit the idea of factories several times over the course of this book. Using factories is one of the most important idioms in designing and building scalable distributed systems. For now, it suffices to note that each of these changes adds important flexibility to a program.2.5.5 Socket Factories
Factories are often used when there is an identifiable part of a program, easily encapsulated in one or a few objects, which is likely to change repeatedly over time and which may require special expertise to implement. Replacing sockets is a perfect example of this; instead of calling the constructor on a specific type of socket, code that needs to use a socket can get one by calling a factory. This allows the sockets in an application to be changed by simply changing the code in one place™the factory™rather than changing the calls to the constructor everywhere in the program. Because this is such a common usage, Javasoft, as part of the Java Secure Sockets Extension JSSE, defined the javax.net package, includes two abstract classes: SocketFactory and ServerSocketFactory . Here are the method definitions for SocketFactory : public abstract java.net.Socket createSocketjava.net.InetAddress host, int port public abstract java.net.Socket createSocketjava.net.InetAddress address, int port, java.net.InetAddress clientAddress, int clientPort public abstract java.net.Socket createSocketjava.lang.String host, int port public abstract java.net.Socket createSocketjava.lang.String host, int port, java.net.InetAddress clientHost, int clientPort public static SocketFactory getDefault With the exception of getDefault , these look exactly like constructors for a subclass of Socket . getDefault is a hook for a singleton™the idea is that code can get the systems default SocketFactory which is set as part of an applications initialization phase and then create a Socket using it, without ever knowing the classnames of either the default SocketFactory or the particular subclass of Socket it returns. The resulting code, which looks a lot like the following, is truly generic and rarely needs to be rewritten: SocketFactory socketFactory = SocketFactory.getDefault ; gets default factory connects to server Socket connectionToServer = socketFactory.createSockethostMachine, portNumber; Of course, anyone who writes a custom socket needs to do a little more work and implement the factories. In particular, a vendor shipping a special-purpose socket should actually ship at least four classes: a subclass of Socket , a subclass of ServerSocket , a subclass of SocketFactory , and a subclass of ServerSocketFactory . The java.rmi.server package defines a similar, though simpler, pair of interfaces: RMIClientSocketFactory and RMIServerSocketFactor . These enable you to customize the sockets used by the RMI framework ordinary sockets are used by default. We will discuss these further in Chapt er 18 .2.5.6 Security
Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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