A Basic Factory Implementing a Generic Factory
17.3 Implementing a Generic Factory
In order to implement a factory for our bank example, we need to deal with three basic problems. The first, clearly, is actually implementing the factory. The second is adapting the existing code to use the factory. The third is revisiting some of the more esoteric functionality we implemented, such as the automatic locking mechanism in Chapt er 12 . We will implement a generic factory first, in order to show the basic idea. In this simple factory, the client will request a server from the factory and tell the factory when it is no longer interested in the server.17.3.1 A Basic Factory
The interface to our factory consists of two methods: public interface BasicFactory extends Remote { public Account getAccountString accountName throws RemoteException; public void doneWithAccountString accountName throws RemoteException; } The idea is this: because the client explicitly signals interest in a server and announces when it is done with a server, the factory will be able to directly manage the servers, shutting down those that are no longer active. In order to implement this factory, we need to solve two basic problems: • We need to store enough information in the factory so it can create the servers when they are requested. • We need to make sure that, if the same account is simultaneously requested by two different clients, the factory doesnt create two different servers. The first problem is nothing new. We had to solve it before in our launch code. In the real world, the factory would probably query a database to get the information. For the purpose of this chapter, however, well simply hardwire in some values: public class BasicFactory_Impl extends UnicastRemoteObject implements Factory { private HashMap _namesToAccounts; private HashMap _accountsToSupport; private Integer _one = new Integer1; public Factory_Impl throws RemoteException { createServers ; _accountsToSupport = new HashMap ; } private void createServers { _namesToAccounts = new HashMap ; addAccount Bob, 10000; addAccount Alex, 1223; addAccount Trish, 1894; addAccount Pat, 3970; addAccount David, 120056; addAccount Mary, 21283; } private void addAccountString name, int cents { Integer Cents = new Integercents; try { Account_Impl newAccount = new Account_Implnew MoneyCents; _namesToAccounts.putname, newAccount; } catch Exception e {System.out.printlne;} } Whats going on here is simple. We create a HashMap of Account_Impl objects, which we will then query for the appropriate instance of Account_Impl . Its worth repeating that this is an ad hoc, hardwired solution to an application-specific problem. In reality, creating all the servers and storing them in a HashMap at launch time goes a long way towards defeating the whole purpose of a factory. After this, it may seem that getAccount doneWithAccount should be straightforward. Here, for example, is what getAccount must do: 1. Find the instance of Account_Impl associated with the request 2. Make this object available over the network, using UnicastRemoteObjects s exportObject method 3. Return a stub so the client can communicate with the newly exported server This is exactly what we do. The only complication comes from the objection I noted earlier: we dont want to export the same server more than once. We especially dont want to unexport it prematurely in the doneWithAccount method. This means we need to keep track of the number of clients that are currently using the server. We do this using an instance of Hashmap , which maps server instances to instances of java.lang.Integer . With that in mind, heres the implementation of getAccount and doneWithAccount : public synchronized Account getAccountString accountName throws RemoteException { Account account = Account _namesToAccounts.getaccountName; This should really create the server if null==account { return null; } Integer support = Integer _accountsToSupport.getaccount; if null==support { try { RemoteStub stub = RemoteStub UnicastRemoteObject. exportObjectaccount; System.out.printlnAccount + accountName + successfully exported.; support = _one; } catch Exception e { System.out.printlne; return null; } } else { support = new Integersupport.intValue +1; } _accountsToSupport.putaccount, support; return account; } public void doneWithAccountString accountName throws RemoteException { Account account = Account _namesToAccounts.getaccountName; if null==account { return; } Integer support = Integer _accountsToSupport.getaccount; if null==support { System.out.printlnAttempt to unexport non - supported account; return; } int newSupportValue = support.intValue - 1; if newSupportValue0 _accountsToSupport.putaccount, new IntegernewSupportValue; return; } try { UnicastRemoteObject.unexportObjectaccount, true; System.out.printlnAccount + accountName + successfully unexported.; _accountsToSupport.removeaccount; } catch Exception e { System.out.printlne; } } When a server is first requested, _accountsToSupport contains an instance of Integer with a value of 1 . Every additional client request for that server increments the value in accountsToSupport . When clients call doneWithAccount , the value is decremented. When the value reaches again, the server is unexported. We should point out, however, that in this last step, when the client is unexported, a factory typically takes further action, instead of simply leaving the server object in a HashMap . This is, in effect, a very crude version of garbage collection that relies on the clients good behavior. If clients dont call doneWithAccount , or call it too many times, bad things can happen. Also, second thoughts probably tell us that, for the bank example, reference counting in our application is probably a bad idea. We dont want to vend an account more than once.17.3.2 Modifying the Existing Application
Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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