The wait methods The notify methods
11.4.2 Thread Manipulation Methods Defined on Object
In addition to the synchronized keyword, the core Java libraries include a number of methods defined on Object to help manage locks and coordinate the actions of multiple threads. These methods are: public void notify public void notifyAll public void wait public void waitlong timeout public void waitlong timeout, int nanoseconds All of these methods require the code calling them to already have the lock associated with the instance on which they are being called. For example: foo.wait ; will throw an exception unless the call is made by a thread that currently owns the lock associated with foo . This is because these methods are used for interthread communications based on an event model. This event model is easily described: some threads wait for an event; other threads notify the waiting threads that the event has occurred.11.4.2.1 The wait methods
With the wait methods, a thread waits to be notified that an event has occurred. In the no- argument version of wait , a thread can wait forever. Furthermore, the wait methods actually relinquish the lock and proceed to block. That is, the following code will block immediately after the wait and not execute println until later, when the thread resumes well discuss how this happens later in the chapter: synchronizedthis { wait ; blocked System.out.printlnWe dont get here right away; } In the versions of wait that take arguments, the thread will wait for, at most, the duration of the arguments. After which, it will attempt to reaquire the lock it gave up when it called wait , and continue processing. In either case, whether because it was notified or because time expired, the thread will then attempt to reacquire the lock; because it is inside a synchronized block, it needs to acquire the lock to continue processing. This means that, after waiting, the thread will block until the lock becomes available, just as if it had recently executed synchronized . The wait methods surrender only the locks associated with the instances on which they called wait . If a thread has the instances on which they called wait . If a thread has locks associated with 14 different instances and calls wait on one of those instances, the sleeping thread still holds on to the other 13 locks.11.4.2.2 The notify methods
With the notify methods, a thread sends a simple event Wake up to one or more threads that have previously called one of the wait methods on the same instance. notify wakes up a single waiting thread; notifyAll wakes up all waiting threads. All of the awakened threads immediately block because the thread that called the notify method still holds the lock associated with the instance. Until the thread that called notify relinquishes the lock, the awakened threads will not be able to continue processing. Notify Versus NotifyAll People frequently wonder when to use notify and when to use notifyAll . Both are used to announce that an event has occurred to waiting threads. Since notify wakes up a single waiting thread, and notifyAll wakes up all the waiting threads most of which immediately block, its clearly more efficient to use notify . However, there are situations when notifyAll is absolutely the correct choice. One example is when there is more than one type of thread that needs to know about an event. For example, in a distributed chat room application, we might make the following design decisions: 1. There is a single centralized WhiteBoard object, which contains the transcript of the conversation. 2. Every remote participant is assigned a thread that sends new lines of text. 3. Posting a new piece of text involves locking the whiteboard, adding the text to the whiteboard and then calling notifyAll . Each thread grabs the change and sends it out. Another example occurs when the same lock is used to signal more than one type of event and different types of events are handled by different types of waiting threads. For example, in a stockticker application, we may not want lots of information to pile up, waiting to be sent. One possible design uses a fixed-length queue to control communication. This involves the following design decisions: • There is a fixed-length queue and two threads. One thread sends messages out to the recipient, pulling them off the queue. Another thread gets messages from the sender and puts them on the queue. • Because the queue is fixed-length, however, both threads also need to wait on the queue when they get ahead. The client thread will wait for messages to come into the queue. The server thread will wait for messages to be sent, so that more space is available on the queue. • There is only one lock, but there are two events message put in queue and message removed from queue, each intended for a different thread. Therefore, notifyAll must be used. But, even beyond the cases when notifyAll is absolutely required, theres a simple fact that causes many programmers to use it as the default: at any point where notify can be used, notifyAll can also be used. You may need to add a check or two, but thats it; at worst, the program will be a little less efficient. On the other hand, if notifyAll is required, and you use notify , the program will simply be incorrect, and theres usually no way to fix it other than to use notifyAll .This line of reasoning leads many programmers to simply use notifyAll whenever they need to alert a waiting thread.11.4.3 Classes
Parts
» OReilly.Java.Rmi. 2313KB Mar 29 2010 05:03:49 AM
» Writing data Resource management
» Some Useful Intermediate Streams
» Revisiting the ViewFile Application
» Protocols Metadata Protocols and Metadata
» The accept method A Simple Web Server
» Customizing Socket Behavior Sockets
» Direct Stream Manipulation Subclassing Socket Is a Better Solution
» A Special-Purpose Socket Special-Purpose Sockets
» Factories Socket Factories Special-Purpose Sockets
» Registering providers Using SSL with JSSE
» Configuring SSLServerSocket Using SSL with JSSE
» A Network-Based Printer A Socket-Based Printer Server
» The Basic Objects A Socket-Based Printer Server
» DocumentDescription Encapsulation and Sending Objects
» ClientNetworkWrapper Network-Aware Wrapper Objects
» ServerNetworkWrapper Network-Aware Wrapper Objects
» Passing by Value Versus Passing by Reference
» The Architecture Diagram Revisited
» The Printer Interface Implementing the Basic Objects
» Examining the skeleton Implementing a Printer
» DocumentDescription The Data Objects
» The Client Application Summary
» The Bank Example Introducing the Bank Example
» Security Scalability Design Postponements
» The Basic Use Case A Distributed Architecturefor the Bank Example
» Partial Failures Problems That Arise in Distributed Applications
» Network Latency Problems That Arise in Distributed Applications
» Memory, in general, is not an issue here Sockets in RMI arent a limitation either
» Applying this to Bank versus Accounts
» Should We Implement Bank or Account?
» Iterators, again Applying this to the Account interface
» Applying this to the Account interface
» Data Objects Dont Usually Have Functional Methods Interfaces Give You the Data Objects
» Accounting for Partial Failure
» A Server That Extends UnicastRemoteObject A Server That Does Not Extend UnicastRemoteObject
» The benefits of UnicastRemoteObject
» The costs of UnicastRemoteObject
» Getting Rid of the Skeletons
» Build Test Applications The Rest of the Application
» Dont Hold Connections to a Server Youre Not Using
» Validate Arguments on the Client Side Whenever Reasonable
» The Actual Client Application
» Deploying the Application The Rest of the Application
» Drilling Down on Object Creation
» The write methods ObjectOutputStream
» The stream manipulation methods Methods that customize the serialization mechanism
» The read methods ObjectInputStream
» Declaring transient fields Implementing writeObject and readObject
» Implement the Serializable Interface Make Sure That Superclass State Is Handled Correctly
» The Data Format The Serialization Algorithm
» Writing A Simplified Version of the Serialization Algorithm
» annotateClass replaceObject RMI Customizes the Serialization Algorithm
» Maintaining Direct Connections The Serialization Algorithm
» The Two Types of Versioning Problems
» How Serialization Detects When a Class Has Changed Implementing Your Own Versioning Scheme
» Serialization Depends on Reflection Serialization Has a Verbose Data Format
» It Is Easy to Send More Data Than Is Required
» Comparing Externalizable to Serializable
» The Calling Stack Basic Terminology
» The Heap Threads Basic Terminology
» Mutexes Applying This to the Printer Server
» Controlling Individual Threads Threading Concepts
» Coordinating Thread Activities Threading Concepts
» Cache Management Assigning Priorities to Threads
» The effects of synchronization on the threads local cache
» The wait methods The notify methods
» Starting a thread is easy Stopping a thread is harder
» Using Runnable instead of subclassing Thread Useful methods defined on the Thread class
» The Basic Task Implementing Threading
» Applying this to the bank example
» Synchronize around the smallest possible block of code
» Dont synchronize across device accesses
» Concurrent modification exceptions Be Careful When Using Container Classes
» Start with Code That Works Use Containers to Mediate Interthread Communication
» Immutable Objects Are Automatically Threadsafe Always Have a Safe Way to Stop Your Threads
» Pay Careful Attention to What You Serialize
» Use Threading to Reduce Response-Time Variance Limit the Number of Objects a Thread Touches
» Acquire Locks in a Fixed Order Use Worker Threads to Prevent Deadlocks
» The Idea of a Pool Two Interfaces That Define a Pool
» A First Implementation of Pooling
» Problems with SimplePool Pools: An Extended Example
» The Creation Thread Pools: An Extended Example
» Gradually Shrinking the Pool
» What Were Testing Testing the Bank Application
» When Are Naming Services Appropriate?
» bind , rebind , and unbind lookup and list
» Bootstrapping the Registry The RMI Registry Is an RMI Server
» Querying the Registry Launching an Application-Specific Registry
» Filesystems Yellow pages The general idea of directories and entries
» Security Issues The RMI Registry
» Operations on contexts Hierarchies
» Attributes are string-valued, name-value pairs
» Federation Federation and Threading
» Value Objects Represent Sets and Lists Paths, Names, and Attributes Are All Distinct
» AttributeSet The Value Objects
» Path and ContextList The Value Objects
» The Context Interface The Java Naming and Directory Interface JNDI
» Using JNDI with the Bank Example
» How RMI Solves the Bootstrapping Problem
» Ordinary Garbage Collection Distributed Garbage Collection
» Defining Network Garbage Distributed Garbage Collection
» Leasing Distributed Garbage Collection
» The Actual Distributed Garbage Collector The Unreferenced Interface
» The Standard Log RMIs Logging Facilities
» The Specialized Logs RMIs Logging Facilities
» java.rmi.server.randomIDs sun.rmi.server.exceptionTrace
» sun.rmi.dgc.client.gcInterval sun.rmi.dgc.server.gcInterval
» sun.rmi.dgc.checkInterval sun.rmi.dgc.cleanInterval
» Resource Management Factories and the Activation Framework
» A Basic Factory Implementing a Generic Factory
» The new factory Building on the Account-Locking Mechanism
» The new account The launch code and the client
» Persistence and the Server Lifecycle
» Making a server into an activatable object
» Deploying an Activatable System
» ActivationDesc, ActivationGroupDesc, and ActivationGroup in More Detail
» Shutting Down an Activatable Server
» -port -log rmid Command-Line Arguments
» sun.rmi.server.activation.debugExec
» A Final Word About Factories
» Implementing Serializable Implementing equals and hashCode
» Modifying Ordinary Servers Incorporating a Custom Socket into an Application
» Modifying Activatable Servers Incorporating a Custom Socket into an Application
» Interaction with Parameters Incorporating a Custom Socket into an Application
» A Redeployment Scenario How Dynamic Classloading Works
» A Multiple-Deployment Scenario How Dynamic Classloading Works
» Requesting a Class The Class Server
» Receiving a Class Handling JAR files
» Suns Class Server The Class Server
» Server-Side Changes Using Dynamic Classloadingin an Application
» Naming-Service Changes Using Dynamic Classloadingin an Application
» Client-Side Changes Disabling Dynamic Classloading Entirely
» A Different Kind of Security Problem
» AWT permissions The Types of Permissions
» File permissions Socket permissions
» Property permissions The Types of Permissions
» Installing an Instance of SecurityManager
» How a Security Manager Works java.security.debug
» Using Security Policies with RMI Policy Tool
» Printer-Type Methods Report-Type Methods
» Client-side polling Polling code in the printer application
» Server-side callbacks Define a client-side callback interface
» Implement the client-side interface
» Server-evaluation models Ch a pt e r 7
» Iterators on the client side
» Implementing Background Downloading on the Client Side
» The Common Gateway Interface Servlets
» Naming services and the server machine
» The Servlet Code A Servlet Implementationof HTTP Tunneling
» Modifying the Tunneling Mechanism
» Disabling HTTP Tunneling HTTP Tunneling
» Defining the Interface Generating Stubs and Skeletons
» The Server The Launch and Client Code
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